Yes, you'll lose some friendship, but not a lot.
Each heart level is 250 friendship points.
Shooting someone takes away 30 friendship points, or 12% of a heart level.
(Source: Snooping in the source code with a decompiler)
Petting your livestock (basically interacting with it like you would with a villager) increases its happiness. As your livestock becomes happier (visible by the info screen that comes up after you try to interact with it a second time), it has a higher chance of producing better versions of their normal produce, such as Large Milk, Large Egg, or Large Goat's ...
Pulling out the trusty decompiler, here's how checking the trash works:
It only affects an NPC within 7 tiles of you.
...unless that NPC is Linus; he doesn't care if you dig in the trash.
The NPC will give one of three disgusted responses.
You lose 25 friendship points (10% of a heart level) with that NPC.
You may get a random item. (It appears that ...
You can't feed crayfish to cows, the only way to interact with them is to pet them or milk them; Jas' story is just more plot.
As an aside, I don't think feeding crayfish to cows is very healthy for either of them.
You got what is called a giant crop. You have a slim chance of getting one with cauliflowers, melons and pumpkins if they are planted in a 3x3 grid. Giant crops don't appear giant until they've fully matured, and it is possible to not harvest mature crops right away and have them fuse the next day.
Giant crops yield twice as much produce as their regular-...
There is currently (as of March 7, 2016) no rotting or expiration mechanic.
I have a chest full of foraged goods and crops (salmonberries, a few fruits, etc.). I'm currently at Fall and the salmonberries that I harvested in late Spring are still fine.
The Wiki says on the Marriage page in the Bugs section:
Occasionally a spouse's heart meter will drop overnight by approximately 2 hearts for reasons that are completely unknown.
It's possible you experienced this bug. Additionally, jealously can occur when you give a gift to a single of the same sex as your spouse. As you said, you gave a gift to ...
There is, yes, though it may depend on what device you're playing the game on. The 'Stardew Valley Item ID Glitch' allows you to spawn items that you can then sell to generate resources you want. You can perform it by naming either your character or an animal you own after the game's item codes. By doing this, the item will spawn every time that name is ...
According to a Questions / Answers session where the game developer answered :
Q: Is there an "ending" at which point it's Game Over?
A: Currently there is an evaluation event after 2 years to determine whether you've earned the title of "Stardew Hero". It's not really that important, though... you get to keep playing as long as you want afterward. I ...
The fortune forecast just returns a phrase reflecting the value of the player's luck for that day. It doesn't change anything about the player's luck whether it's watched or not. The code tests the value of the player's luck and selects appropriate text to reflect it.
Also, the opening phrase (e.g. "Ah... I sense that a new viewer has joined us.") is ...
Items put in the shipping container and selling directly to stores will net the same profit, so there is no difference there (Source).
With the shipping container:
You must wait a day for your money
Adds to the 'items shipped' statistic in the stats screen
No concern about when shops are open
You can put artifacts you cannot sell in the shipping container ...
You can safely equip any weapon anytime in the game, regardless of the level of the weapon. The number shown is purely informational, and its only purpose is to show the effectiveness of a weapon compared to another one. There is no correlation between your weapon's level and your character.
You need to place the Tapper on the tree, and it needs to be on a fully grown tree (aka no stumps).
Prices and production time will vary based on the tree you attached it to, but it can take up to 8 days. I've included screenshots below showing the prices and production time of the different products (source), as well as an image showing the three ...
Buying a Membership at JojaMart from Morris causes the Community center to be destroyed and replaced with a Joja Warehouse. After that, you can buy bundles from Joja mart via Joja Community Development Form.
If you are very rich (for example, using Cheat Engine for gold), this is the fastest way to unlock everything. However, don't do that, enjoy the game, ...
Though it displays as a whole number, under the covers your character's stamina can have decimal values. Levels in applicable skills reduce, by a fractional amount, how much stamina it takes to use the tool. Here are the ones I was able to figure out.
These skills cause you to use 0.1 less stamina per skill level with these tools:
The water bowl seems to be only cosmetic. If you don't fill the bowl with water, there seems to be no ill effects.
Per the Stardew Valley Wiki, in the 'Pets' section:
There's a bowl on some tiles on the top left side of your house, you can fill it with water for them. The bowl is purely cosmetic.
There's also some other links that show users that did ...
I believe you can only reach (and subsequently see) the 10-heart cut-scenes if you give each marriage candidate a bouquet. Here's a quote from the developer on a thread from Reddit:
wait, you can get to 10 hearts without giving a bouquet? That was the whole reason for the bouquet mechanic... to prevent players from seeing the 10-heart event unless they ...
After some testing, it does appear that non-fruit bearing trees do NOT re-grow from stumps.
This information is taken from the updated Wiki page:
Non-Fruiting trees take 10 to 12 days to grow from being planted, as
long as the tiles in a two tile radius remain clear. They will grow at
a reduced rate if other objects occupy part of this area and will ...
Shaking trees will drop a seed if the tree has any that day, or fruit if it is a fruit tree. Similarly, shaking bushes will drop berries if the bush has any that day. Other than that, no, there is no reason to go beat around the bush.
So, I was curious, and I've peek into the decompiled code.
It was found that there is no difference between this two messages. It just picks one at random to show:
Game1.showGlobalMessage(Game1.content.LoadString(random.NextDouble() < 0.5 ? "Strings\\Locations:Mines_Infested" : "Strings\\Locations:Mines_Overrun"));
The bubbles you occasionally see indicate a higher activity of fish in that tile. If you successfully land your lure within or close to that bubbling tile when fishing, you will get a visual confirmation with the water splashing. The area for the benefit slightly extends outside of the tile, and the different visual effects can be seen below:
Note: The ...