44

It's not really known, there are conflicting sources. According to the Super Mario Wiki, Waluigi and Wario's relationship has jumped between "brothers" to "just friends" and everything in between. When Waluigi was first announced in Mario Tennis, Wario was said to be his "big brother", and several other sources at the time (including the Prima Games ...


22

The trick is all in the timing. It's a lot harder to time your way through two sets of hammers (ala in the above case), but once you're underneath the bros, taking them out becomes trivial - as you can just hit the block they're standing on. The ones on the ground are still a matter of timing. Wait for the long pause between throws (happens once every 4 or ...


16

From the Super Mario Wiki: At the end of every level in Super Mario Bros., with the exception of a castle level, fireworks would go off when Mario or Luigi entered the tiny castle (if the last number of the timer is 1, 3, or 6 at the end of the level). If the last number was 1, one firework would go off; if the last number was 3, three fireworks would go ...


13

A is used to jump or swim up, whereas B is used to shoot a flame or run. If you're actually asking how one would use both buttons, I can at least tell you how I played it. I placed my thumb on the B and would press A with the joint: That's actually the way for most of the NES jump 'n runs. Source: I own a NES and the game ;).


10

I've found a pretty good explanation of how to pull off this glitch in this thread: Okay so, to start off with, you need to have as close as possible to a perfect room 1 and room 2, you can still get a 380 that's too slow. Example here, first ever time the trick was done on real cart. Check chat replay to see how I handled it Then, you need to jump ...


9

No. Basically there are limited things you can do to enemies in the game; restricted to jumping on them, using fireballs, or colliding with them while using invincibility. Now since there is no invincibility near the Bowser fight, and colliding with him (whether you jump on him or not) causes player damage, you're limited to Fireballs, and hitting the lever....


8

I have no idea how your Android App handles the jump, but if you want to make it, here's a step-by-step of what you need to do. Stand on the far edge (left) of the pipe. Hold down your run button, and do not let go of it at any point in time Begin running forward. If you are running, as you should be, you should run straight over the gap. At the very ...


8

I know I'm really late to answering this question, but both of the answers here are wrong. Its not actually faster to grab the bottom, its faster to grab it at the top. It turns out that mario spends as much time on the flag pole no matter where you grab it. The difference comes from the acceleration in the air versus on the ground. When you grab at the very ...


8

The crown is a placeholder for a 1 in the tens digit place. From The Mushroom Kingdom, The WORLD x-x screen shown before starting a level shows Mario's extra life total. If you get more than 9 extra lives, weird stuff starts to happen to Mario's extra life total. For example, if you have anywhere from 10 - 19 extra lives, the tens digit will be a crown ...


8

What's causing the modulation is a bit difficult to explain. There's a whole mess of different ways for music/sound to fail during playback, but modulation usually happens when a group of notes is played with incorrect settings. This can be due to programing error, or (in this case) hardware error when the system interrupts a sound channel too quickly to ...


7

The ability to jump over the flagpole is a glitch. As per the Super Mario Wiki: In some levels, it is possible to jump over the flagpole. Beyond the flag pole is nothing but an endless path. There is nothing to do; all that can be done is wait for the timer to get to zero. [...] [...] this glitch was fixed in the SNES version of the game. There ...


6

There are several online archives for video games' maps and level screenshots Try for example The Video Game Atlas, it breaks screenshots by platform and game, then lists all levels and their available screenshots. For example this is a link to the Super Mario Bros. screenshots, below is the level 1-1 screenshot. The site itself somewhat lists how those ...


6

In the original Super Mario Bros for SNES (and the majority of Mario games period) there's simply no way to know which pipes "work" without actually pressing down while standing on them. There is no visual, audio or other cue to indicate whether a pipe is enterable or not. There are certain hints, like if there's only one pipe in a level it's often a ...


6

There is another one in Stage 7-1 with a Buzzy Beetle at the end staircase.


5

You have to press A when the trampoline is fully compressed, before it sends you in the air. There's nothing else to it, just got to get the timing right. Source saying it's all about timing (mariowiki.com): With the right timing of pressing the A Button button, the player will have Mario (or Luigi) be able to go high in the air.


5

A is used to jump. I most of the game A is used to jump. B is used to run. On the NES gamepad (and gamecube) the buttons A and B are reversed compared to the Xbox 360, Xbox One, and other conventional gamepad. Then in term of position in most of games you jump with the bottom left button, in Mario Bros you jump with the upper right button.


5

The answer is yes, it is possible to finish a complete game Here is the end screen: After this the game repeats as in the original Mario Bros, that is, starting from World 1-1, with the goombas replaced by buzzy beatles We are not allowed to change world with the B button The score and coin counts reset to 0, but the timer of the game cart ...


5

Super mario bros: The lost levels was, in japan, Super Mario Bros 2; But it was deemed as 'Too hard' for US audiences. So Nintendo took another game named Doki Doki Panic, reskinned it with Mario, and thats Mario 2 US. The Japan Mario Bros 2 was then released in the US a few years later, but with Mario Bros 2 already a game, they named it The Lost Levels. ...


4

A comprehensive collection of maps for every level of Vs. Super Mario Brothers can be found on the TheMushroomKingdom's Vs. SMB Map Page. The maps detail every last inch of every single level including enemy positions and also list the location and contents of every item block both visible and hidden. Other tidbits of info are given on the individual map ...


3

There were 4 Super Mario Advances released. The Advance games were simply renumbered in order of release on GBA and do not respect the order of the original games - they worked on the ports and rereleases based on Nintendo's internal choices. They eventually figured out that it might be better to include the original name to prevent confusion, which is why ...


3

They can be killed with a well timed jump as shown in this video:


3

Some of the later stages feature green paratroopas hopping down the steps as well, which are harder to use, but could still be used to perform the same trick.


3

It looks as though youtube has a walkthrough. It seems that if you get on that little platform just before the two column blocks you can jump (be sure to hold it down the entire jump) and then you'll be able to make it and complete the level. Also, Mario is one of those, If at first you don't succeed games. Remember that you can save and load at a whim ...


3

I don't think so. Could just be a glitch with the port.


3

(Now that I see the other answer and confusion, I no longer know if this is right. But this is the way I always saw it, and I thought it was consistent.) It depends on where you hit the block. If you are slightly to the left of center when you hit the block, it'll go right. If you're slightly to the right, it goes left. Likewise, if a shell hits it from the ...


3

It seems that the version of Super Mario Bros. you are playing isn't the beloved 1985 NES version, but a 1986 arcade version called VS. Super Mario Bros. Most likely because the NES version is only available through the paid Nintendo Switch Online service, while the aracade version is sold in the Nintendo eShop as Arcade Archives VS. SUPER MARIO BROS. This ...


2

There are two things that determine mushroom motion. Mushroom type Player location Since the original Super Mario Bros, a Red Mushroom will always move towards the player after it has fully emerged from a block, while a Green Mushroom will always move away from the player after fully emerging. Most power-up mushrooms will act similarly to a Red ...


2

In my experience, I've noticed that there seems to be a moment right before beginning movement after the mushroom has fully exposed itself where it decides which direction it goes. Which direction it goes I'm fairly certain is determined by where you are positioned in relation to it. As far as I know it will ALWAYS move away from you (as in, whichever ...


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