999% will stun the opponent for the longest. No other factor than damage influences the stun duration, except for control inputs from the opponent which will reduce the duration.
Unfortunately, the neither the Smash Wiki pages for Mewtwo nor stun are very useful for determining the stun duration of Disable.
However, apparently Mew2King (one of the best Smash ...
According to the Super Smash Bros 4 wiki:
While Mario continues to use his updated moveset from Brawl, Dr. Mario retains the old Melee-style moveset, albeit with a Final Smash now. The Final Smash is similar to Mario Finale, but instead uses enormous Megavitamins rather than fire.
There are also several differences between them. For example, Dr Mario is: ...
In the end, the ruleset is chosen by the TO of the tournament. I've attended a handful of tournaments with odd rules; 4 man free for all, last two alive move on, was probably the weirdest. Again, that was the decision of the TO. My buddy and I simply made sure we were in the same bracket, then played it like a 2 v 1 v 1. It was an easy win, and we agreed to ...
Character unlocks differs between the 3DS and Wii U versions. I'm posting a complete list for both versions below. Source
3DS: 10 Smash matches or beat Classic mode
Wii U: Unlocked by default
3DS: 20 Smash matches or beat Classic mode without using any continues
Wii U: 10 Smash matches or beat Classic mode
3DS: 30 Smash matches or ...
Unmarked secret character spoilers ahead.
There is no easy way, aside from "intuitive knowledge of the character's aesthetics", to know what kind of equipment they can equip.
There is, however, a chart available on this page. It's kinda large, but here it is in text form:
Every character can equip Brawn/Protection/Agility Badges.
Mario: Gloves, Overalls, ...
Neutral Special: Shulk activates one of five arts, which display kanji characters behind him when selected, to enhance some of his abilities while reducing others. The arts are:
翔 (Jump): Higher jumps, lower defense.
疾 (Speed): Faster movement, lower jumps, weaker attacks.
盾 (Shield): Higher defense, lower jumps, weaker attacks, slower movement.
The ways to check what characters cleared what are as follows:
For classic, check for the fighter's trophies and for all-star check for their alt trophies. One thing to note about all-star is if you clear it with two players you will get the other player's fighter's alt trophy, but you won't get the clear for it. If you are playing alone you don't have to ...
Sonic in SSB4 is quite a difficult match-up due to his movement versatility and options. The best advice I can give you is to read your opponent. Regardless of how good your opponent may be, they will most likely exhibit some habits which you can exploit. It's more about outsmarting the player versus finding a formula that will just grant you the "win" every ...
Nintendo does not release any changelogs.
The only ones that exist are crowdsourced by Smashboards and r/smashbros reddit, and are done by just people noting things and testing on an unpatched system.
I do diffs of the raw data files and upload them to my website here, but I haven't done the new patch yet.
The Amiibo will not unlock that character. The Amiibo just becomes an AI controlled character, which can be placed on your team or play against you.
There is no difference between the different versions of the game.
From the Super Smash Bros wikia page:
A Perfect Pivot is a technique in Super Smash Bros. for Nintendo 3DS and Wii U that mimics Wavedashing. It is achieved by dashing in one direction, then quickly flicking the control stick in the other direction. This will cause the character to slide along the ground in the flicked direction.
Since perfect pivoting ...
There are a few major new/changed mechanics that we currently know of:
Random tripping has been removed; forced tripping is still in.
You cannot grab a character if you've thrown them in the last second (no chaingrabs).
There is no longer a difference in edge actions upon reaching 100% damage.
Edgehogging has been removed; instead, the incoming character ...
Going by the example set by previous games, training mode defines a "combo" as "series of attacks that keep the opponent in hitstun", possibly with one frame of escape window (not sure as of this time). So, you need to get in 100 hits without allowing the opponent a chance to act.
Being that it's hard enough to get a legitimate combo of 20, you're going to ...
The requirements to unlock each stage can be found in this blog post:
Kongo Jungle 64: Clear the "The Original Heavy Weights" event in Event Match (single player).
Smashville: Clear the "Playing Tricks" event in Event Match (single player).
Pokemon Stadium 2: Clear the "Lightning Strikes" event in Event Match (single player).
As Amiibo level up, their stats will increase. This will lead to Amiibo being statistically more powerful than other players when custom characters are turned off. You can customize how their stats increase by feeding them equipment, but they will increase even if you don't. The total of Amiibo stats (attack + defense + speed) cannot exceed 120.
The only indication is that trail effect of attacks is brighter at the tip of Marth's sword, comparision between Brawl (top) and SSB4 (Bottom) below:
Based on that, you can get a better idea of where your attacks connect with the opponent. A general rule of thumb is to always play as far away as possible. A nice way to test this is actually in melee, where ...
There is nothing that really defines "Power Throw" in SSB. The reason they call Ness's back throw a power throw is that it is very powerful, high KO potential. Here is the entry from the wiki:
Throws opponent behind him with PSI powers. Has the highest KO potential of all throws.
Power Throws is a community driven name given to throws where combos and ...
In SSB4, there are two characters with damaging taunts:
Luigi's down taunt (the heel scuff) is a meteor smash of fixed knockback. Using on an unsuspecting opponent that's near or on an edge can result in a satisfying KO.
Greninja's down taunt (the palm fountains) is a multi-hit attack that does 0.5% damage per hit. It's slow and weak, and can't even KO in ...
You were given a download code for the Wii U version when you bought the 3DS DLC. This page details how to get that download code and then use it on the Wii U:
1. The Nintendo eShop on Nintendo 3DS
The download code for the Wii U content included in the "3DS & Wii U" option will be listed on the Receipt. You can view the Receipt by going to the ...
As pointed out by @Nelson, I did some quick research and found the answer from Smashpedia:
The Two Frame Punish is a mechanic and technique in Super Smash Bros. for Nintendo 3DS and Wii U, in which an edge-guarder's attack is timed in order to punish the opponent on the two frames of vulnerability that occur at the beginning of a ledge grab animation.
There are two easy ways to get a combo of 100. In either case, you should choose a stage that won't interrupt you. I recommend Final Destination or any Omega stage for the sake of simplicity.
Create 3 smart bombs next to your opponent. Move away, create a fourth, and throw it at your opponent. This should cause all 4 smart bombs to explode, each dealing 25 ...
As of update 1.0.8, Ryu, from the Street Fighter series, is available as a paid downloadable character. Uniquely among the characters in the game, he has the non-obvious command inputs you allude to, all of which are variations on his Special Moves:
Hadoken: Neutral special (Special button alone). Shoots a slow-moving blue energy projectile.
Input Hadoken: ...
The point of hitting the bomb is so the bomb move faster and it does more damage to the structures before exploding. If you just hit the bomb of at about *25% it will only be able to damage the the two types of wood blocks. At around *30% percent you can start to damage the light grey stone blocks and *40% you can damage the dark grey stone blocks.