Well, define "worth." In order for you to understand what these items are "worth" you need to understand the context that gives "worth" to these items: the TF2 trading economy.
The idea is that while accumulating refined metal is good and easy to make and doesn't require interactions with other human beings, it's not a practical unit of trading "worth" in ...
Friendly disguises are mainly used to hide from the enemy that there are Spies in your team, as well as to fool an enemy into thinking your team employs a certain class when in reality it does not. There's little more utility for friendly disguises than that, but they're very handy during setup time when the enemy can see you through the setup gates, as well ...
Here's a quick situational guide to playing the Sniper in TF2. Adapt the tips to fit your own play-style.
Unless stated otherwise, I'll be using 2Fort for my examples of placement within this guide.
Note: This was written back in 2013. Some details may not be accurate anymore.
Don't drink obsessive amounts of coffee whilst playing sniper. ...
Try crouching or jumping. If you can't uncrouch or jump, well, there's a spy sitting on your head.
Note that if you crouch and you weren't crouching before, the spy will probably notice the change and run for it, so jumping might be best.
As you might expect, the setup time is designed for the defending team (particularly medics and engineers) to set up defences and prepare for the attack. Therefore there isn't really much for the offensive team to do other than build Uber and do the conga, but you can always use the time to communicate with your team to plan attacking strategy. Heavies can ...
UPDATED for Two Cities!
Pick up money. They have a huge pickup radius. No money means no upgrades and you can't win without those. Money picked up by scouts grants overheal with no cap.
PICK UP THE MONEY
Throw milk to slow groups (with upgrades).
Use the Fan o` war or upgraded sandman to mark giants.
Use the Force a Nature to push bomb ...
If you're taking the Spy-masks (or really, anything in Team Fortress 2) at face value (bah-dum-tiss), then you really shouldn't. TF2 is a game that prides itself on over-the-top, tongue-in-cheek, absurdist humour:
Surreal humour (also known as absurdist humour) is a form of humour predicated on deliberate violations of causal reasoning, producing events ...
Double Jump (default)
Atomizer Triple Jump. The damage from this can be negated by Bonk! Atomic Punch. Holding the Winger out increases jump height
Force-A-Nature Quadruple Jump
Bonk! Jump (use the recoil from an enemy's sentry)
Boston Basher/Three-Runed Blade Jump (hit yourself in mid-air)
Jumping with the Winger (allows for higher jumps)
You can switch windows without minimizing by using Borderless windowed mode.
This can be done in a couple ways, the easiest is by going into your "Options> Video" settings in game and setting the game to "Run in a Window".
Alternatively you can modify your launch settings by adding the launch options -windowed -noborder in the TF2s "Properties > General" ...
I have just learned about this line in the December 20th, 2007 patch changelog:
The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
So no, damaging yourself during setup doesn't help your medic charge faster. Additionally, damaging yourself at any one time doesn't help ...
The point of the game is to work together as a team to defeat the enemy team. There are now two primary modes:
Multiplayer - You and your team take on another team of human players in a game on one of several types of maps including:
Capture the Flag
King of the Hill
Payload (one team attempts to "push" a cart along a track to the other player's base)
The Soldier can put together a pretty good chunk - though as you might expect, it's rather difficult to set up:
Be on a server where Halloween mode is on for any reason.
The map is Dustbowl or Gravel Pit.
Have a crowd of enemies:
A Pyro, who:
Reflected one of your rockets recently, and
has set you on fire
Wearing a Gibus
and Pyrovision ...
After in game testing:
Any extinguishing of a teammate by non-Medic action: via Jarate, Mad Milk, Dispenser, or air blast.
Destroying sappers using the Homewrecker as Pyro
Destroying sappers on friendly buildings other than your own as Engineer
Killing a Medic actively healing an opposing player as Scout
Stunning a player with Sandman is 1 bonus point. ...
You may be thinking of the Ghastly Gibus- a Halloween themed top hat. This hat is given to a player when they dominate another player wearing a Gibus. The Pyrovision Goggles do the same thing.
The drop rates of other hats are not affected by who you kill.
Sticky jumping requires practice. I'd suggest practicing on a map like ctf_convoy, where falling means you die and you can respawn and try again quickly. If you're good at sticky jumping, you should be able to cross between the two convoy trains from a variety of positions. 2fort is another good 'live' training map. From the front entrance, you should be ...
The short answer is: disguising as your own team gets you killed less in many situations and helps you get behind enemy lines where the spy is most effective.
The spy tends to be more effective when you have gotten behind enemy lines AND the enemy thinks you are a friendly.
So then the problem becomes how do you get behind enemy lines.
You have to get any combination of four kills or assists on an opponent in a row (that is, without them getting either a kill or an assist on you) to dominate an opponent.
Once dominated, either a single kill or assist is enough to get revenge.
Check the TF2 wiki for more info on dominations.
There are several types of backstabs. They all work on the principle that your knife hit the enemy in the 180 degree arch behind them. Ignoring the stabs that involve sapping, here are a few common terms I've heard and/or used. All these terms are relative to my experience. Some terms may have multiple names and is subject to interpretation:
(Note: the idea ...
3 reclaimed metal combines to 1 refined metal.
So, 2.66 refined metal means: 2 refined metal + 2 reclaimed metal.
9 scrap metal combines to 3 reclaimed metal, which combines to 1 refined metal.
So 0.55 refined metal = 5 scrap metal or 1 reclaimed and 2 scrap.
I think that this is happening because you fall off the ledge slightly just before you press the jump button. This would cause it to be a double jump because you are jumping while falling/in the air even though you only pressed the jump button once.
I'm not sure I should be giving away my tricks, but...
Not all on hit/on kill effects are replicated by the Dead Ringer. Some things that could give it away are:
No hit sound is played. It's unclear if this is intended or if this is a bug.
Spies covered in jarate or mad milk remain visible as an outline. Technically, this applies to Spies who were ...
Found out some information here.
Do I have to fork over 1$ every time I want to play this mode?
It seems that you do need to buy a ticket each time you want to play in Mann Up Mode, however you do not need to pay to play Mann vs. Machine.
What gives? How does Mann-Up mode work?
Playing on the Valve servers in Mann Up mode is the same as playing on ...
Ubercharges (it clears effects like jarate, fire, milk on the target)
Standing by a dispenser for a while
Getting healed by a medic over time
Firstly: If the map has setup time, wait for it to end; bots like to stand around during setup time. If setup time's over and they're still not moving, that's an actual problem.
The most common problem here is a lack of navmeshes; bots only work on maps that have navmeshes. You can check to see if a map has a navmesh with sv_cheats 1 nav_edit 1; if you see ...
The default sniper rifle deals 50 damage un-charged, and 150 damage when fully charged. It takes 1.5 seconds to reload the sniper rifle after the first shot, and a further 3.3 seconds to fully charge it. A level 3 sentry has 216 hit points.
The quickest way to destroy a level 3 sentry is one fully charged shot, followed by a one-sixth charged shot. It takes ...
Yes they can get item drops. However, there is a limit to the number of items that you can get in a given period, so idling for items has limited benefit. Valve tweaks the system every so often to try and discourage idling for items.
From the TF2 Wiki:
[P]layers have a limited playtime per week when they can receive drops. Playing beyond that amount ...
Sometimes using an obvious disguise has its advantages. One example is if you are using the dead ringer. Being obvious can trick people into attacking you and activating your cloak. The enemy might think he just killed a crappy spy and then POW backstab!