Well, define "worth." In order for you to understand what these items are "worth" you need to understand the context that gives "worth" to these items: the TF2 trading economy.
The idea is that while accumulating refined metal is good and easy to make and doesn't require interactions with other human beings, it's not a practical unit of trading "worth" in ...
Here's a quick situational guide to playing the Sniper in TF2. Adapt the tips to fit your own play-style.
Unless stated otherwise, I'll be using 2Fort for my examples of placement within this guide.
Note: This was written back in 2013. Some details may not be accurate anymore.
Don't drink obsessive amounts of coffee whilst playing sniper. ...
As you might expect, the setup time is designed for the defending team (particularly medics and engineers) to set up defences and prepare for the attack. Therefore there isn't really much for the offensive team to do other than build Uber and do the conga, but you can always use the time to communicate with your team to plan attacking strategy. Heavies can ...
UPDATED for Two Cities!
Pick up money. They have a huge pickup radius. No money means no upgrades and you can't win without those. Money picked up by scouts grants overheal with no cap.
PICK UP THE MONEY
Throw milk to slow groups (with upgrades).
Use the Fan o` war or upgraded sandman to mark giants.
Use the Force a Nature to push bomb ...
If you're taking the Spy-masks (or really, anything in Team Fortress 2) at face value (bah-dum-tiss), then you really shouldn't. TF2 is a game that prides itself on over-the-top, tongue-in-cheek, absurdist humour:
Surreal humour (also known as absurdist humour) is a form of humour predicated on deliberate violations of causal reasoning, producing events and ...
You can switch windows without minimizing by using Borderless windowed mode.
This can be done in a couple ways, the easiest is by going into your "Options> Video" settings in game and setting the game to "Run in a Window".
Alternatively you can modify your launch settings by adding the launch options -windowed -noborder in the TF2s "Properties > General" ...
The point of the game is to work together as a team to defeat the enemy team. There are now two primary modes:
Multiplayer - You and your team take on another team of human players in a game on one of several types of maps including:
Capture the Flag
King of the Hill
Payload (one team attempts to "push" a cart along a track to the other player's base)
The Soldier can put together a pretty good chunk - though as you might expect, it's rather difficult to set up:
Be on a server where Halloween mode is on for any reason.
The map is Dustbowl or Gravel Pit.
Have a crowd of enemies:
A Pyro, who:
Reflected one of your rockets recently, and
has set you on fire
Wearing a Gibus
and Pyrovision ...
You have to get any combination of four kills or assists on an opponent in a row (that is, without them getting either a kill or an assist on you) to dominate an opponent.
Once dominated, either a single kill or assist is enough to get revenge.
Check the TF2 wiki for more info on dominations.
There are several types of backstabs. They all work on the principle that your knife hit the enemy in the 180 degree arch behind them. Ignoring the stabs that involve sapping, here are a few common terms I've heard and/or used. All these terms are relative to my experience. Some terms may have multiple names and is subject to interpretation:
(Note: the idea ...
I think that this is happening because you fall off the ledge slightly just before you press the jump button. This would cause it to be a double jump because you are jumping while falling/in the air even though you only pressed the jump button once.
I'm not sure I should be giving away my tricks, but...
Not all on hit/on kill effects are replicated by the Dead Ringer. Some things that could give it away are:
No hit sound is played. It's unclear if this is intended or if this is a bug.
Spies covered in jarate or mad milk remain visible as an outline. Technically, this applies to Spies who were ...
Found out some information here.
Do I have to fork over 1$ every time I want to play this mode?
It seems that you do need to buy a ticket each time you want to play in Mann Up Mode, however you do not need to pay to play Mann vs. Machine.
What gives? How does Mann-Up mode work?
Playing on the Valve servers in Mann Up mode is the same as playing on ...
Ubercharges (it clears effects like jarate, fire, milk on the target)
Standing by a dispenser for a while
Getting healed by a medic over time
Firstly: If the map has setup time, wait for it to end; bots like to stand around during setup time. If setup time's over and they're still not moving, that's an actual problem.
The most common problem here is a lack of navmeshes; bots only work on maps that have navmeshes. You can check to see if a map has a navmesh with sv_cheats 1 nav_edit 1; if you see ...
Sometimes using an obvious disguise has its advantages. One example is if you are using the dead ringer. Being obvious can trick people into attacking you and activating your cloak. The enemy might think he just killed a crappy spy and then POW backstab!
After doing some testing, I would guess that it's around 200 units. Jarate and Mad Milk seem to be the same, and neither distance nor height thrown from seem to matter. I think it's a sphere that results from it, but I can't be sure. It does require line of sight though. I'm not sure how to get unit counts. I took screenshots though if anyone wants to check ...
There is no difference in damage from where you aim, with the exceptions of headshots for certain weapons.
Your example with the heavy, aiming for the head will not make a difference, what does make a difference in a lot of weapons' damage though is the distance of fire. The closer to are to the opponent the more damage you will do. Of course, this means ...
They're trying to scam you.
It's a common scam tactic to try to impersonate one of your friends (name and avatar) to give the unusual to it, at which point they have the unusual and run off with it.
Usually, their alt account is already on your friends list (previously traded with you).
Ok, I did some calculations for the sniper.
First, let's consider rifles. There is always the basic version, and the fully upgraded version. We are talking about killing the tank, so upgraded means full damage, faster recharge and faster reload, as well as maximum ammo capacity. Since the damage is subject to some randomness, I averaged the lower and upper ...
Backstabs deal 600% of the target's current health, as listed on the Spy-cicle's wiki page. I believe this damage is the same as all knives' backstabs. So killing an almost-dead scout will yield damage much lower than an overhealed heavy, but the intent is basically that no matter how much health your target is and no matter what ridiculous, unfeasible ...
The Chargin' Targe adds an immunity to afterburn effect. You can still light them on fire, but they will be extinguished as if they were a pyro. This was changed in the patch on July 10, 2013:
Changed attributes: Added Afterburn immunity.
It is a Strange Weapon which has a kill-count, you can tell because it is called rage-inducing.
You have not seen this before because the update yesterday (August 27, 2015)
made the following change
> All Strange items now have a visible icon in backpack panels
To fully understand cl_interp and cl_interp_ratio, you need to understand what these numbers are actually doing behind the scenes. Setting them randomly can actually make your connection worse off than it was with the defaults.
I'm going to give a short overview of Interpolation, what this means in terms of games on the Source engine (such as TF2), what the ...