Bear in mind that Temple Run 2 is a 'free to play' title - they make their money from people buying in-game items, so there are lots of ways to burn through coins and gems.
In this case you can 'gem-power' a power up so that the next time you use it you get more from the power. 1 gem gives you 1 boosted power up use, 2 gems gives you 2 and so on.
If you're ...
I was frustrated with the same issue. I believe that the lifetime coins challenges do not start counting until after the objective is activated (which could be a bug). You probably activated Gold Miner first, collected nearly 400k coins, and then completed a separate challenge that then activated Midas Touch. From that point all coins collected applied to ...
It combines speed boost with coin magnet:
Of course, being Usain Bolt, he has a unique power-up that combines
the speed boost with the coin magnet; we're not sure there's a better
analogy for his lucrative life.
Artifacts have several objectives tied to collecting some or all of them. So if you want to reach the maximum level and get that score multiplier up, you better start collecting.
After you collect them, you can then sell them for extra coins or gems.
Also, whenever you collect a full set, you get a special themed hat that you can put on your runners. Yes, ...
The only powerups that break this are the Shield, Boost, and Coin Magnet. Activating anything other than that will still enable you to get this objective. You can also pick up gems and coins without fear.
I just played a few rounds to confirm:
The shield prevents death from all solid objects, including the rotating spike cylinder, and fire. It also prevents you from tripping on the tile piles that occassionally block either side of the path, and from tripping during mistimed jumps where you fall short and hit the incoming ledge. All of these objects, once ...
For this objective, you need to be lucky and skilled. It's like the shorter versions where tipping and jumping can get you past coin sections without grabbing any, but harder. There are a few running sections which make this impossible:
1) The mine car sections generally you cannot avoid coins on the single-track sections, so you are doomed if you happen ...
As you progress, you gradually speed up. However, tripping on an obstacle (e.g. hitting a tile pile or mistiming a gap jump) does slow you down and puts the monster just one misstep away from catching you. But because tripping does not kill you, it can be used to slow yourself down when reacting in time is getting too difficult. After tripping though you ...
The Temple run series is like jetpack joyride, it is based on momentum. You collect speed over running and the most efficient way to lose it is to 'resurrect' by using gems or wings depending on which game you play.
Tripping, or collecting powerups, has nothing to do with your speed.
I collected all 10 artifacts & after that nothing happens. The objective to collect them all is done and there's no other objectives & still at level 9. So disappointing. Just letting you know.
Here's a list of all 10 ring artifacts: Infinite Loop, Angel Wings, Twisted Root, Floating Island, Sky Clasp, Demon Claw, Ruby Shard, Caves Maw, Mystic Rocks &...
You have to complete 5K meters in one run with Scarlett wearing her winter outfit (which you have to "buy", as purple wrote). However, that may be difficult in the frozen shadows scene, so you can also do it in the "sky summit" scene.
To unlock a map, simply tap Map at the bottom of the screen in the menu, and using gems (500), unlock a map.
If you have already unlocked a level, the achievement will automatically unlock in the objective screen after the next run you complete.
It is a themed update for the summer. They regularly change the standard coins to other shapes in Temple Run 2 for special occasions, for example ghosts for Halloween or shamrocks for St Patrick's Day.
My experience is that artifacts appear based upon distance but I do not know more specifically than that. There can only be one chest grabbed per run, but if you miss the first one, other chests will continue to appear intermittently until you successfully jump to grab one, after which no more chests will appear that run.
I have also noticed that when ...
The multiplier is increased with two things:
When you complete an objective.
When you upgrade your score multiplier.
The first one is more important. It would also help you to clear levels which will result in some bonus also.
After unlocks & upgrades, there is no real use for gold (unless you need to purchase characters (which has been completed)).
I guess it's just stackable.
Edit: The Head Start is a useful one to purchase before each game.
Follow-up for Invisibility
It has the same properties as Invisibility from the last game (Temple Run).
It saves you from:
1. All solid objects.
After one hit, it deactivates.
It also deactivates if not used for a period of time.
I can confirm that spending gems on power-ups is not an investment.
Gems spent on a power-up get consumed when you the power-up. I would advise not spending any gems on these power-ups, instead save them for the 'save me' feature.
I learnt this the hard way :(
Nothing really happens. As you mentioned, you unlock the gem ability at level 9, but that's about it. They might add something in the future.
You do however get +1 score multiplier for each level-up objective you complete. So if you're going for that Radical High Score™, you're gonna want to complete all of them.
Your "Lifetime coins" is the total amount of coins you have collected over the entire time you have been playing the game.
When you first download the game you run two times. You get 100 coins on the first run, and 600 coins on the second run. Your "Lifetime" total of coins would be 700.
The same principle is used for "Lifetime points".
After all the abilities are upgraded, there are really just two possible other uses for coins:
routinely use the headstart each run
unlock new characters for novelty value
Besides those, coins will just accumulate generally at faster rate than you can use them.
Yes it does slightly, just as what you guessed. Apparently, Temple Run 2's gameplay is no different to its first game but quality and sequence of events. So, as this blog says, it is precisely affecting your score in little amounts. And of course as mentioned by @aytimothy don't forget the multiplier! Different enhancements in scores are also written there, ...
You just answered your own question.
Dying and re-spawning
Using a speed power-up
Using a head start
Are all the things that really slow you down, but you will return to you normal speed!
Tripping has the extra disadvantage of making you lose out on the Power-Up bar progress.
Power-ups appear fairly consistently - once you've gone 600 meters (without any frequency upgrades) without a powerup, one should appear. Failing to collect the power-up doesn't seem to affect the distance that the next one appears.
Power-ups can't appear above rope slides or during mine cart sections, but the distance traveled on those counts towards ...
By how I've played, you usually get one during 500-650m and the second one is at 1000-1200m. Even further, you get into a mine, soon after you get out, there will soon be another power up. This is about how far I have gotten.I hope to get even further to find more power ups to improve this answer even farther.