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73

The term 'Skinner Box' in game design discussions refers to one of the key findings of the experiments. Skinner found that the behaviour of the animal could be changed based on how the experiment trained (conditioned) them. There were 2 cases that form the basis for the term as it's used today: The animal had access to a button, and when they pushed the ...


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You're overthinking this. A "Skinner Box" is not a genre of game with a well-defined scope. It's just a derogatory metaphor. In a real-world Skinner box, an animal is rewarded for performing a simple task. By comparing that to a game, you're saying the game is not enjoyable for its story or challenge, but rather for its stupidly simple task-...


15

While there is probably some wiggle-room as to what does or doesn't fall under the definition, a Skinner box classically will have two things: A compelling "reward" An interval between when "rewards" are awarded The simplest version of this is the "loot box"; consider a game like Overwatch -- whenever there's new content added,...


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