Starbound is from a different developer, only @Tiyuri worked on both games. Starbound is quite similar to Terraria, but there are a few key differences such as races and the fact that the world doesn't end, it wraps around (planets are round, you can walk in one direction and end up where you started).
Starbound is not a sequel, but many people call it a ...
This is actually your friends fault. If you don't want to lose items on death you need to set your character to softcore while creating them. Your friends must have accidentally set theirs to mediumcore without thinking about it.
Sadly there is no way to set a character to softcore after creating them so your friends will need to make new characters if ...
One of the enemies which you would have been fighting near the solar pillar would have been a Selenian.
They have a special ability which allows them to reflect, among other things,
Sword beams, such as those from the Terra Blade
or of course the Meowmere.
You were unlucky enough to be hit by your own projectile. As the Meowmere has the highest ...
The Wall of Flesh doesn't drop its drops in the standard way. Instead, when it dies, a box of demonite/crimsonite bricks forms in the air with the drops inside it. Make sure you're checking in the air in the underworld, and not just along the bottom.
The PC version of Terraria does not have a distinct tutorial
As more-or-less a sandbox game, Terraria does not have a formalized tutorial. The keyboard controls can be viewed and customized in the menu, but other than that, it's expected for a player to learn most of the basics simply through experimenting while playing the game. Still, there are two main ...
When you create a character, you can select difficulty, which impact your losses upon death:
Softcore: Softcore characters drop half (3/4 on Expert mode) of their coins when killed by an enemy.
Mediumcore: Mediumcore characters drop all of their items upon death, including all coins and ammo.
Hardcore: Hardcore characters die permanently, and drop all ...
As of the 1.2 update (November 2013), it's very difficult to compile a full list of the differences, largely because the number of items, enemies, and equipment in the game as a whole is incredibly vast. However, here's a high-level overview:
The PC version is the "flagship" version of Terraria, and is the version that receives the most frequent updates....
Those are Rubies. In addition to appearing in stone, gems can be found attached to the sides of other blocks, particularly in a Gemstone Cave. You can harvest them with your pickaxe directly, or by breaking all the blocks next to them.
Those particles appear if you have a summoned minion (such as the Imp or the Hornet) and you have right-clicked on the monster while holding the summoning tool. Three small purple particles will revolve around the monster you clicked, and your minions will try to focus on that target instead of any other nearby enemies. This is useful in boss fights where ...
According Terraria Wiki, the difference is that it will show your gear in their female sprites. So if your character is female and you want to show exactly how does your gear look, you need the Womannequin.
The altars do not spread corruption, unless you break them. When you break them they cause a small amount of corruption(or hallow) to appear randomly on the map somewhere. Starting hardmode however makes a LOT of corruption. It creates a whole diagonal stripe of corruption from the underworld all the way up to the top of the map (it also makes a stripe of ...
Killing the Wall of Flesh for the first time in any given world triggers hardmode, which is when the Corruption/Crimson and Hallow 'V' is generated. It is also the first step to the path to the Moon Lord boss. Though you can summon the mechanical bosses on any world (even pre-hardmode), the "jungle grows restless" message will not trigger unless you beat the ...
Those red lines are wire, which is used to connect triggers and mechanisms. Wire is invisible unless you're holding something that can interact with it, like the Active Stone Block, which becomes non-solid when activated by wire. In the underground, you will usually find it connecting pressure plates to various traps. You can check the wiki for more ...
There are multiple ways to go fast in Terraria as for the 22.214.171.124 version.
I'll list all the non-accessories ways to transport yourself, many of them imply blocks or wire placement.
Now, in 1.3, if you have a stopwatch in your inventory, you can know precisely your speed at any given moment.
Example : Your normal walking speed without any bonus is 15 mph.
As of version 1.2.3, if you place a Platform of any type, and hit it with a hammer (essentially making it a sloped platform), the platform will transform itself into a staircase. Here's the relevant line from the changelog for 1.2.3:
You can now turn platforms into stairs using the hammer.
Here's a video from YouTube demonstrating how this works.
It has to to be 6 blocks tall and 7 blocks wide. It needs to be made from wood. It also needs to at least one chair, one table, a torch, and a wood floor.
NOW REMEMBER - You have to unlock all the NPC's. The Guide is the only one that's free. If he never moves in the house then just wait, it takes time. Leave the house for a while. Later, when you come ...
There is no way your friend got those buffs legitimately. The max duration for the Ironskin buff is 5 minutes and Swiftness buff is 4 minutes.
Buffs also do not stack in effect or duration.
Your friend cheated those buffs.
Terraria Wiki Buffs
Terraria Wiki Potions (Notes)
A Nazar prevents a debuff called Cursed, which you get when specific enemies hit you.
The Cursed debuff prevents you from using your inventory (weapons, potions, anything), so it's highly annoying and, if combined with bad timing, occasionally lethal. It doesn't last that long but that's still many seconds where you are effectively a sitting duck, or if ...
The simplest solution I can see off-hand is to go to another world:
Save and exit the trap world.
Go into a different, second world.
Make a pickaxe, get a bomb, etc.
Save and exit this second world.
Return to your trap world.
Use your item to make your way out.
Time in the "base world" actually has to pass for things to grow, corruption/hallow to spread, etc. For anything to happen basically.
So no, plants won't grow if you're off looting someworld else.
An addition/exception by Bob from the comments below: The player doesn't have to be physically in the world; the world just has to be running. One can leave the ...
NPCs are not generated based on character, they're generated based on world. It's not "your" Arms Dealer, it's the Arms Dealer for your brother's world, no matter who caused the conditions to be fulfilled. You can spawn an Arms Dealer (and any other NPC) in as many worlds as you want, as long as the world has sufficient housing and all conditions for the NPC ...
Yes, you can change the ThickMouseEdges property in the config.json file from false to true to make the cursor have a thick border around the mouse on screen.
You can find your config.json file under your My Games\Terraria folder in Windows. The full path would be:
The tree indicates what is on the world.
You can have either Purple/Green leaves which means that the world will have Corruption, or you can have Red/Green leaves which means that the world will have Crimson.
Also after defeating the Wall of Flesh (and entering hard mode) a yellow streak will appear on the tree indicating that the world has hallow in it.
Yes, you can spawn the Wall of Flesh twice. In fact, you can spawn it multiple times.
I think I know your problem. After you spawn the Wall of Flesh, your Guide will be killed.
After you defeat the Wall of Flesh, you CANNOT fight it again immediately.
You have to wait for the Guide to come back before you kill it again to spawn the Wall of Flesh.
Mushroom Grass Seeds must be planted on mud blocks.
Looking at your screenshot, it seems that you are trying to plant them on clay blocks, which will not work.
Mud blocks are darker than clay blocks
^ mud ^ clay