12

As a Medic, you don't have too much of a defense against any class, much less a Scout, by yourself. If confronted by yourself, you have maybe three options: Try and hit the Scout with your Syringe Gun - if you can track them quickly enough. Don't have a Syringe Gun equipped? You're most likely out of luck, I believe one would encounter difficulty trying to ...


10

A pocket medic is a medic that only heals his "pocket", that is one person in specific. The term is typically used pejoratively or neutrally, because the medic is supposed to keep the entire team healthy, not just his friend who's playing Heavy. In random games, however, pocketing can be effective with friends or people with a clue. You know who you're ...


10

I'll add one more answer: it depends on what stage of the game you're in and what mode you're playing. In Attack/Defense, if you're on BLU, it's very helpful to have more medics than usual at the beginning of the round (as long as each of them has an offensive player to buddy up with) because they can all build up an Ubercharge before the round starts. Then ...


10

According to this page on the official TF2 wiki, Medics can earn points by: Healing (1 point for every 600 health healed) Deploying UberCharge (1 point per charge deployed) This is in addition to the standard ways of earning points for all classes: 1 point for every kill 0.5 points for every kill assist (as a Medic, healing the killer at the time of the ...


7

Yep, you've got it. When a medic gets an assist while using a medigun, that assist will be be counted as a kill for the purposes of the killstreak counter. Mediguns work exactly the same as normal killstreak weapons which gain effects upon hitting kill threshholds, except that the counter is increased by getting assists. Here's a video showing the medic ...


7

The default control is Mouse3. This is your middle mouse button- clicking the mousewheel. If you want to change the control, it is listed as Special Attack on the controls menu.


7

The amount of health a Medic passively regenerates is also affected by how recently he was damaged. The +3 health per second is the "recently damaged" healing rate. Over the next 10 seconds of taking no damage, the Medic's self-heal rate increases until it hits +6 health per second. Note: Fire and Bleed are damage, so don't think this will save you from ...


6

Apparently, here are the full stats: The Vaccinator Special-Attack: Cycle through resist types. While healing, provides you and your target with a constant 10% resistant to the selected damage type. +50% ubercharge rate -66% overheal build rate Ubercharge provides 75% resistance to a selected damage type. You are healed for ...


6

The auras given by the Soldier's banner buffs have these color schemes: RED: golden-yellow glow BLU: cyan-aquamarine glow Whereas the auras given by the Medicating Melody or Quick-Fix ÜberCharge are standard red and blue in color respectively. A player being buffed by the Buff Banner will have a weapon glowing the same color as the aura, so a RED player ...


5

After some testing using bots, I have concluded that: Disguised Spies show a random amount of loaded ammo to enemy Medics. It appears to be uniformly random, with some example numbers for Pyros and Heavies (/200) being 16, 54, 71, 97, 107, 129, 134, and 147. As a result, you'll appear to have full ammo only 1/clip of the time (0 doesn't seem valid outside ...


3

In addition to other answers here, an easy way to tell which buffs are deployed by Soldiers are the flags that are being deployed. Buff Banner: The war flag itself – which is rectangular and colored faded yellow with a brown starbust design and moves realistically – remains hidden in the backpack until it is activated, at which point it will appear ...


2

I'm not a competitive player myself, but I do believe I understand the theory behind competitive play reasonably well. Please correct any mistakes in the comments. In competitive Control Point play, teams are limited to one Medic each. The team whose Medic is closer to being able to deploy an Ubercharge is said to have "Uber advantage". It is very difficult ...


2

Though you must look for different cues, each of them has at least one obvious sign that differentiates them from one other. Differences between soldier auras and medic auras: Shortly before a soldier deploys any banner, every player (including you) will hear a distinct trumpeting noise. No medic auras have this. Soldier auras are always a light golden ...


2

A medic's primary source of points is Kill Assists. There are points given for deploying Ubercharge and for healing, but as per that link, every time a player gets a kill, was being healed by a Medic at the time, and the target wasn't under the effects of jarate, the medic doing the healing gets an assist. If two medics were healing at the same time, the ...


2

If the enemy team has a lot of one damage type, such as a lot of Soldiers/Demos or a lot of Scouts/Heavies/Engineers, the Vaccinator's quick-charging mini-übers can provide a similar degree of protection more often than a slow-building Über or Megaheal. This is especially true if they have Kritz; all four of a Vaccinator's charges should be able to ...


2

Client-side? Yes. Server-side? No. When communicating with another person over a server that is not your own, there is no conceivable method of changing the effects for anybody but you, unless said person performs the same steps as you do. However, even altering the effects is considered tampering with the game, which could, and most likely will, result in ...


1

I like to use it on payload when pushing the cart since it allows for faster healing of multiple teammates. A normal uber would also stop me and my target from pushing the cart. Naturally, I resort to the default if progress is stalled by a sentry.


1

I still don't know exactly why you want to do this, but just to attempt to clear this up: You can use the console command addcond 5 to Über yourself. You can use the command removecond 5 to unÜber yourself. These are both cheats commands, so they require sv_cheats to be 1 on the server side. There is no command to enable or disable only the visual effects. ...


1

In addendum to Retrosaur's answer: Resist types are associated with damage types: fire, bullet, melee, falling, environmental, etc. I'm not sure which damage types are covered by The Vaccinator as of yet.


1

Move. All the time keep moving, even if you're only healing one person and no one else appears to be around, weave and bob and jump up and down like a madman behind your team (though only jump a little bit), and swivel your mouse around a bit too. A moving target is very hard to hit - especially for a spy trying to sneak up to your back and stab it, and ...


1

And now you have the Vaccinator as an option, so let's go over some good situations to use that Medigun in too. Vaccinator The Vaccinator serves many of the same functions as the regular Medigun with its ability to reduce damage, but is especially effective at punishing a team that overinvests in a particular source of damage. Against 5 Soldiers, ...


1

That is when you finish the achievements. you can get it in a random item drop


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