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28

If you're taking the Spy-masks (or really, anything in Team Fortress 2) at face value (bah-dum-tiss), then you really shouldn't. TF2 is a game that prides itself on over-the-top, tongue-in-cheek, absurdist humour: Surreal humour (also known as absurdist humour) is a form of humour predicated on deliberate violations of causal reasoning, producing events and ...


19

There are several types of backstabs. They all work on the principle that your knife hit the enemy in the 180 degree arch behind them. Ignoring the stabs that involve sapping, here are a few common terms I've heard and/or used. All these terms are relative to my experience. Some terms may have multiple names and is subject to interpretation: (Note: the idea ...


18

I'm not sure I should be giving away my tricks, but... Not all on hit/on kill effects are replicated by the Dead Ringer. Some things that could give it away are: No hit sound is played. It's unclear if this is intended or if this is a bug. Spies covered in jarate or mad milk remain visible as an outline. Technically, this applies to Spies who were ...


16

Sometimes using an obvious disguise has its advantages. One example is if you are using the dead ringer. Being obvious can trick people into attacking you and activating your cloak. The enemy might think he just killed a crappy spy and then POW backstab!


15

Backstabs deal 600% of the target's current health, as listed on the Spy-cicle's wiki page. I believe this damage is the same as all knives' backstabs. So killing an almost-dead scout will yield damage much lower than an overhealed heavy, but the intent is basically that no matter how much health your target is and no matter what ridiculous, unfeasible ...


14

The device used by the Spy in order to disguise is known as The Disguise Kit. This kit contains a few sticks of his iconic cigarettes, along with a not often mentioned piece of technology known as the Spytron 3000: Although not much is revealed about it, this device is a technological breakthrough in infiltration, giving the Spy this great power of tricking ...


11

No, cloaked spies will not be tethered by dispensers. It's the same mechanic as to whether medics can attach medigun beams to cloaked spies. They can't, and I know flickering from being bumped doesn't change it. Most special effects are hidden while cloaked, with notable exceptions being milk/jarate/blood/water drips and fire.


10

The person was referring to crab walking (or doing the Spycrab), which is a set of movements you may perform that are amusing in the 3rd person perspective (but not as much in 1st person). To perform the Spycrab, equip your Disguise Kit, crouch, and look upward. Walking around will make you look like a crab. More recently, as an acknowledgement of this ...


10

One reason is that scouts are often seen running around lots of different places on the map, unlike say the engineer, who can normally be found near his buildings. So if you're a spy disguised as a scout, your mere presence in a certain area isn't as likely to arouse suspicion as if you were a different class.


10

Pros and Cons for disguising as each class. Scout PROS: Changes your hitbox, harder to headshot you. CONS: Does not speed you up in any way, and you can't double jump. This shows the enemy immediately that it's not a Scout. OVERALL: Would not recommend - the enemy expects you to shoot, double jump and sprint, none of which you can actually do while ...


9

I tested this in an empty server, with 1 other person. The spy will show up on the graph whether he is cloaked or not: apparently, using net_graph is illegal in the ESL leagues for CS:GO: Update: CS:GO Rulechanges


9

Yes - whether or not the hand is in the ready position depends on whether your client thinks you're behind the target. Whether or not you get a backstab depends on whether the server thinks you're behind the target. It's possible to get a normal stab even though it looked like you should have got a backstab, or to backstab when you think you're going to ...


8

Take a look on this table in the row "unreplicated mechanics" that shows effects that don't apply as they would normally do. Besides this, there are some classical signs the spy is still alive: Coating effects like Mad Milk and Jarate are visible as well as waterdrops. Watch out for vanishing ammunition packs (that are restoring the Spy's cloak time) and ...


7

The main problem you're facing is that you're playing 2Fort and using a setup that doesn't work well on that map. Basically using any different watch or knife would help you get past enemies immensely easier. 2Fort is not a spy friendly map but since you asked.... Without a disguise in the rather claustrophobic map you will be killed quickly so try to get ...


7

To avoid getting burned by the Heavy's Huo Long Heater, instead of charging towards his back, try jumpstabbing from higher positions. Hold crouch while positioning yourself on top of him, then stab when you land on him (remember to hold Crouch). Trying to run to his back and stabbing him will set you on fire, even whilst the Heavy dies. So for these guys, ...


6

One technique is to activate the Dead Ringer after a successful stab. You will be set on fire briefly (taking slight damage), but the Dead Ringer's effect will extinguish the flames. It's very important that you activate the Dead Ringer after stabbing the Heavy (or at least after retreating if you feel your cover is blown) or you will be set on fire while ...


6

No. The only time you'll trigger Wheatley's voice lines when you switch to another weapon are: Sapper is attached to a building initially Sapper is in the middle of sapping a building Sapper has destroyed a building If you really, really, really want him to continue talking, all you need to do is bind Previous Weapon and Next Weapon to your mouse wheel key,...


5

It's a passive effect and works even if you have your Sapper, Knife, or Disguise Kit out. Do be aware that if you use it with the Dead Ringer that the damage mitigation and flickerless cloak time remains at 6.5 seconds even though the cloak is longer than that.


5

After some testing using bots, I have concluded that: Disguised Spies show a random amount of loaded ammo to enemy Medics. It appears to be uniformly random, with some example numbers for Pyros and Heavies (/200) being 16, 54, 71, 97, 107, 129, 134, and 147. As a result, you'll appear to have full ammo only 1/clip of the time (0 doesn't seem valid outside ...


5

From the wiki: A Spy may backstab an enemy as long as the enemy is close within standard melee attack range, and the Spy is within a 180° range behind the enemy. The important aspect is that the server believes the attack was executed within the appropriate range. You need not wait until the raised-hand animation completes (or even begins, for that ...


5

Sadly, no, there is no direct way using the disguise kit to choose who you disguise as; only the team and class. You should, however, be able to re-disguise yourself a few times until the name that pops up is the specific person you want. The other option for disguising as a specific person is the Your Eternal Reward, which always disguises you as the ...


5

A strafe and snap is a technique used to backstab enemy players as a spy. The principle is that you get closer to a player, you strafe to the side, you quickly "snap" your view to their side and backstab them. The principle works on the client/server registration and server ticks. Stabby explains this in a (rather technical) video on his youtube channel: ...


5

As of the Gun Mettle Update, yes. According to the wiki page on the update, the Spy will now receive 20% damage resistance while invisible regardless of the watch used. He will also receive reduced time on debuffs such as Jarate or Mad Milk while invisible. As for the Dead Ringer, two changes have been made to it in regards to damage: Changed: Initial ...


5

The nine men (or 8 men and 1 woman, depending on who you ask) in Team Fortress 2 are, in fact, dead and trapped in Limbo. They fight out the same battles over and over from different perspectives for all eternity, never guessing their real situation. They don a wide variety of hats to try to prove to themselves that they're not the same person as their ...


4

I don't know of a way to do this. However, I have an alternate control scheme which you might find worth trying. I don't find single-stepping a scroll wheel a reliable input method, so I have rebound my wheel to function simply as switching buttons: bind "MWHEELUP" "slot3" bind "MWHEELDOWN" "slot1" bind "MOUSE4" "slot2" bind "MOUSE5" "slot4" I've also ...


4

When dealing with Huo-Long Heavies, I use the Conniver's Kunai and the Dead Ringer. The health absorbed from the Heavy compensates for the damage caused from the fire ring and if you want to be cautious you can use the Dead Ringer. If you don't want to backstab, for some reason, I would recommend the Ambassador as its critical damage from headshots is ...


4

As a Spy main, these points hold for fighting Spies in any game mode: Keep your back to the wall when dueling a Spy. If a Spy is confident enough to attempt to take you on 1v1 they will be looking for opportunities to stab an exposed back - don't give them that opportunity. Don't fall for feigns. Otherwise known as 'Matador Stabs' or 'Strafe Stabs', a Spy ...


4

I disagree with some of the points made in the other answers so I'm adding this one. When you haven't yet gotten into the enemy's turf, be disguised as either a teammate or an enemy Spy so the enemy doesn't know your team has a Spy. The former is good for Dead Ringer use and baiting enemies around corners and such, while the latter is more likely to be ...


4

The commands are (source): Scout: "disguise 1 -1" Soldier: "disguise 3 -1" Pyro: "disguise 7 -1" Demoman: "disguise 4 -1" Heavy: "disguise 6 -1" Engineer: "disguise 9 -1" Medic: "disguise 5 -1" Sniper: "disguise 2 -1" Spy: "disguise 8 -1" For your config: bind "kp_end" "disguise 1 -1" bind "kp_downarrow" "disguise 3 -1" ...


3

I have since done some tests on the Spy callout, and it seems that it's only based on hitboxes in your line of sight: In other words, if you look at someone, even if that person is under full cloak, then you can call them out as a Spy. The callout also works at range: you could be looking at a Sniper on the other side of the map and still be able to call ...


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