According to experiments and documents referred to in this Tropico 3 thread on the official forums:
Farms should be placed such that the area surrounding the building has the highest yield potential. Ideally, you place your farm on a spot with horrible yield but that has high yield around it to maximize use of farming land.
Mines need to be placed on top of ...
If all else fails, you can always just perform the Outlaw Faction edict and get rid of them entirely. You just need a little preparation in advance with some secret police and a sizable army to quell any possible rebellion.
Planting trees, building botanical gardens and issuing anti-pollution edicts helps.
Make sure all your applicable industries have pollution-reducing options enabled; build a garbage dump somewhere out of sight of the city but within operating reach, and have it recycle and use high temperature burners.
Praise the environmentalists during your speeches - it'...
I did some research in my game, and it seems that the garbage dump removes garbage evenly throughout the entire blue area covered by the dump.
You can figure this out by comparing pollution vs coverage area vs predicted pollution.
First note my city's pollution, and the newly constructed garbage dump circled in green.
Now see the dump's coverage:
I have committed SCIENCE! to answer this question: a ten-year experiment to see who grows more tobacco.
This setup was a little ways from the rest of my city:
All of the farmers lived in those tenements. I hired all of the farmers as foreign experts, so they all started with about the same skill (10%-15% of maximum), and I raised their wages to ...
And now, SCIENCE! A ten-year experiment to determine whether bio farms are better than farms, for a particular crop. I chose Tobacco for this experiment, because I had to measure the Bio Farm via exports rather than just looking at its production directly.
Bio Farms show up at 1967, so I found a challenge that started in 1965, built a farm, ...
All gardens have the same range of effect regardless of size
Large gardens are more effective at increasing beauty than small gardens
Four small gardens have an identical effect to one large garden
The relationship is linear so 4 large gardens have the same effect as 16 small gardens
Gardens take effect on beauty immediately on construction/...
Make your workers spend less time walking.
When expanding to a new area, build a garage there first. Your workers take a construction truck out to the build site, but they walk back. This is particularly problematic when building mines or farms in remote places. But if you build the garage first, they'll build the mine and then drive back.
Make sure your ...
Some largely undocumented controls that might be useful, taken from here and here.
Last Constructed Building: \
Cycle between building variants (e.g. different types of farms): [ and ]
Rotate camera: Alt + Arrow keys
Zoom in and out: Page Up and Page Down
Rotate buildings: < and >
Last On-Screen Notification: F2
Open Almanac: F1
Here are some things to try.
Make sure you have enough recycling, a large city may need several dumps. There is an overlay that shows garbage coverage.
Pass some of the environmentally friendly edicts like Pollution control and Anti-Litter ordinance.
Watch for optional tasks that can boost your faction rep quickly.
Take a look at the faction leader and see ...
Bauxite has no use aside from exporting as far as I've seen.
Canneries turn coffee, fish, and pineapple into canned versions of those products.
Cigar factories turn tobacco into cigars.
Jewelry Factories convert gold into Jewelry and Fine Jewelry.
Lumber Mills can convert logs into lumber. Furniture shops can turn lumber into furniture.
Oil Refineries ...
Taking a look at each of the game store pages on steam we see this.
The Steam Special Edition of Tropico 3 contains the following additional content:
Two additional maps for the sandbox mode:
Coco Chico Map
Two additional costumes for the el presidente avatar editor:
Female Avatar: Casual Clothes
Male Avatar: Casual Clothes
According to the Tropico Wiki:
Mines must not be located directly on top of resources, since the building will hinder the mining process, but they must be located very close to maximise production.
This matches with what the graphics indicate - when the mine was on top of the deposit, only the squares not covered were being mined, but when the mine was ...
El Plantador is always enabled
El Plantador is a very small DLC; it only adds a new building, a new avatar, a few decorations, and a new mission (which is separate from the main campaign and the Modern Times campaign). The building, avatar, and decorations are available in all games, whether they're Modern Times or not. It should already be enabled if you'...
This answer is courtesy of FritoPatata's excellent guide which you totally should read on optimizing traffic in Tropico 3. Everything still applies in Tropico 4.
His key insight is that:
Raw Materials should be given the fastest possible path to factories, and in turn factory goods should be taken to the dock for
export as quickly as possible.
Making money from tourism is a real pain in the game. You are better of making industry, however if you really want to do it (for an achievement or the campaign or perhaps just a bit of fun?) there are a few tips I could give you.
IMPORTANT, before starting up any tourism, make sure you citizens are happy and you are earning a bit of money from industry or ...
It is not possible, and for a good reason. Several assignments offer a bonus up-front (like money or free blue prints). If you could just take an unlimited number of assignments, you could gather all bonuses without even intending to actually work on them.
Instead, the game forces you to decide what you actually want to accomplish. It would be great to get ...
I was always under the impression that it does not matter, though I don't have a reliable source that directly states that.
The official and inofficial documentation does not mention the impact of its location. Since it does mention the location for various other buildings for which it is in fact important, I'd assume that the place really does not matter.
Make sure people are working in your garages and teamsters. Raise their salary until they are fully staffed.
Also make sure they have their home nearby. It helps if anything else they need is also close to their job (health, food, entertainment etc) because they have to travel less distance are ready to work again more quickly. Note that people will only ...
Are you sure your people are filthy rich? The treasury being full means the government is rich- not the people.
Demolishing shacks is almost never productive. People aren't refusing to move out of spite or laziness- they have nowhere else they can afford to live. 9 times out of 10, they'll just build another shack.
Tropicans will only ever pay 1/3 of their ...
The obvious solution is to build more construction offices. Whilst this doesn't actually improve the efficiency of them (which I agree is pretty terrible, lazy lazy workers) it does in my experience get building work completed faster. It is especially effective if you build them at opposite ends of your settlement. Ensure that the work mode of the ...
I'm pretty new to Tropico 4, playing the campaign for the first time (did play 1-3 though) and did just finish the third (I think) island where you are told to build tourism business.
My income (at end of the scenario = getting 1,000,000 twits) is $205,055 in total which splits up to
Tourism $138,058 (...
When a building containing resources is destroyed, all of the stored resources (both input and output goods) are teleported to the dock. Since you get credit for exports at the time the resources are loaded onto the ship, they will count towards export tasks.
Thanks to SCIENCE!, I can confirm that when a mine or rum factory is destroyed, both the input ...
First of all, fire all cops and keep any police stations closed. Working police stations actively reduce the crime rate.
Second, make sure you have way more citizens than housing or jobs. Shacks increase crime rate, and only long-term unemployed people actually become criminals.
Third, if you have a Bar, issue the Mardi Gras Festival edict -- it increases ...
Clinics/Hospitals, require College educated Men, to fill their open job slots. Certain jobs in Tropico have gender requirements make sure you read what is required in the job description in the building details pane.
I don't play this game, but after looking around some, there seems to be some sort of limit when you have the Cheapskate trait. This Reddit mentions it:
You can also get a red bar for maximum wage with the cheapskate leader attribute.
Looking at the Wiki for the trait Cheapskate:
-10 respect with the Communists, maximum salary is set to $25/month
Workers cannot mine or harvest crops where building and trees are placed. So I would avoid placing mines and farms directly on the green area, and instead place them a little further away from the green area, as this lowers their efficiency. Placing the buildings on the yellow area seems to be the most efficient way of doing it, as the workers gain easy ...
I noticed this too when I played that mission. I believe it to be a bug.
My workaround was to build 2 roads and have a small gap under the arch. Not ideal, and I'm not sure either road was ever actually used, but it worked.
As I wrote in the comment there is no other way to highlight the damaged buildings except for the floating yellow signs above them.
From my own experience I have noticed some buildings don't have this sign but have a red/brown color to them, these operates at lower output and need to be repaired.
I think this could be a welcome upgrade to any new ...