14

Because those games are on the Wii Virtual Console, they require some kind of controller that the Wii (not the Wii U) knows about - the system is operating without access to any of the Wii U specific stuff when you're doing this. That means you need either a GameCube controller, or a Classic Controller attachment for a Wii Remote - and since a Wii U doesn't ...


9

Actually, you're dad was probably referring to finding all the exits from all the levels in the game In the Super Nintendo version of the game, there are 96 exits total. These are tracked on the load game screen immediately after the title screen. Finding all of them will put a star next to the exit count.


8

I got the games today, and can confirm that none of the glitches have been fixed. The games really are true to the originals. It is still unclear however whether you will be able to upload these glitched Pokemon into Pokemon Bank.


6

Virtual Console games are direct copies of the original game, emulated on the Wii U. The only improvement you may or may not notice is the fact that Wii U uses digital video signal (hdmi) as opposed to analog (RCA connectors).


6

If it's the maze I'm thinking of, you need to go through it in a special order. North -> West -> South -> West This video shows it:


5

Yes, Nintendo has indeed released previously unreleased games through Virtual Console. One of the most prominent example would be Mother, which was released in Japan only in 1989 for Famicom (aka NES in the West) and 2003 for GBA. It is said that the game had already been translated into English, but due to the newly released SNES, was never released in the ...


5

Having played both digital versions on Wii using component cables and Wii U using HDMI, there is no discernible difference. The Wii U version has additional support for the Pro Controller and the GamePad.


5

You're going to have to type the password. The Golden Sun games on the Wii U are run on a special emulator, so it essentially becomes a GBA for it... there isn't a way in the Wii U menu to transfer all the data. Just do the short bronze password. The stats that get passed over when you use the silver one are just the extra stat points you got if you used the ...


4

No, it does not. Nintendo currently only sells a small fraction of the Virtual Console titles on the Wii U as they are converted to Wii U for controller compatibility and other reasons. You can still purchase these games on the Wii U from within the Wii virtual machine environment via the Shop Channel and Nintendo is still distributing games for the Wii ...


3

No, I have the games and can confirm that this is impossible. Just like any other pre-6th generation game, trading requires two systems as Pokemon Bank is not yet supported, and will only feature one-way transfers (due to obvious reasons) when it is. The wifi trading works exactly as the link cable would have done, so yes two systems are required to trade ...


3

It's loading both the emulator and the entire N64 ROM into RAM, and also loading a firmware handler to run the console in "N64 mode." Most emulators on Nintendo's systems (beyond the simpler NES and SNES emulation) have a special firmware like this, and switching between that and the normal Wii Menu firmware would account for the delay when using the Home ...


3

There is no way to make the screen go away with your controller. You will have to quit the game through the Wii menu or reset your system.


3

No, you won't. The disc slot acts as a "variable" piece of software. If you check your save data in the Settings, everything to do with a specific piece of software (such as the Wind Waker HD, which I have both digital and physical copy), will be placed in the Wind Waker HD "folder," including the save-data for each user Mii and the software itself. If you ...


2

No. The answer is No. The VC games on the Wii U can not access the save game data of VC games within the Wii-mode environment and vice versa. The VC game save data for games in Wii-mode can only be accessed by the VC games in Wii-mode. So you'll need to restart your saves from scratch when you play the new Wii U VC copy.


2

It is possible to receive the discount when the game is not installed on the Wii part of your Wii U. I can confirm this, as I've been able to buy "A Link to the Past" at a lower price despite the game being on my SD card, rather than the console. Because of that, we can safely assume that transfering your Wii data to your Wii U also links both console's ...


2

Try changing your tv settings under the screen mode, you should get a larger image that stretches it slightly, now go into your options on DK64 and change it to widescreen and it will correct the distortion. This worked for me, hope this helps!


2

It turns out that you can only do this with the Nunchuck controller. Agh.


2

Yes, you can use any move that will take you away from the currently planned fight. Dig or an escape rope would also work as well. From the article you linked. Any method of 'escape' from the Long-Range Trainer may be used, including Teleport and both Dig and the Escape Rope if the Trainer is in a cave area. This is because the key to the glitch is ...


2

The save files are compatible if you play the original Wii VC game in Wii mode (an option on the Wii U menu for playing Wii games), but not with the upgraded native Wii U VC versions of the games.


2

As long as you have an external storage medium with enough storage for the games, it's possible. You can keep the games on this medium, and then you can use the method here to play them off of the medium. Put your SD card into your computer You need to download the D2X CIOS INSTALLER Extract it into the apps folder of your sd card. Extract D2X-V10-...


2

If the code is for the Wii U, then it will only work for the Wii U, regardless if the game is on both the 3DS eshop and the Wii U eshop. So no, it won't work for your 3DS if you have a WiiU code.


1

Once a save file is deleted, there is no way to recover it.


1

The person who said that the experience overflow glitch was fixed is incorrect. On Pokemon Red, I was able to get a level 1 Nidoking and level him up to 100 without a problem. The only "glitch", which isn't really much of a glitch at all, that I noticed didn't work anymore was the "nugget bridge trick." You beat all the trainers except for the last one, ...


1

I have both versions, and the Wii U renders at 960x720 (The 4:3 version of 720P.) There's no edge antialiasing, but there's definitely additional texture filters that were not present in the Wii edition. It's tough for the average person to see the differences, but they are there. It's apparent if you compare the game inside the castle & examine the ...


1

The Wii ran 64 games at 480p through component cables, as the N64 could if you had a set (they'll set you back a pretty penny, as Nintendo never licensed 3rd party component cables for SNES/N64/GCN). HDMI should be a big improvement on an HDTV if you were running your Wii on composite(analogue) cables. Probably won't see too much improvement on your set if ...


1

DK64 like all Rareware games starting with GoldenEye 007 in 1997 supported true 16:9 WIDESCREEN native and dolby surround, infact some games such as GoldenEye featured a range of aspect ratios to play in. Nintendo did not support 16:9 for another 10 years, because they didn't have the technical skills to do so. Judging by this it may take another 10 years ...


1

Once you've beaten Round 5, the game will loop back to Round 1... but on the next higher difficulty. This means that if you beat the game on Normal, you'll have to beat it again on Hard, and then AGAIN on Hardest. On the flip side, you only have to beat the game once if you're good enough to finish Hardest.


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