To use the Kinect microphone to chat while playing games, press the Xbox button and choose "Settings" followed by "Kinect".
Ensure that the Kinect sensor is enabled and that it can hear you (if your Kinect can't hear you, select "Kinect doesn't hear me" and go through the audio calibration process).
Select "Chat Microphone" and turn this to "on". This ...
NO, there is no Voice-chat (yet) in Diablo3
"There is no built in voice chat, at least not for ship," Bashiok
said. "If we try voice chat in another game we want to make sure its
Sources G4 Twitter
You can talk with your friends using a third party technology such as:
Ventrilo for its ease in finding and buying a hosted Vent ...
Muting someone will block their chat wheel messages but won't block their pings. Which mean theorically they could spam ping and you couldn't do much about it, though, for now at least, most people still use the ping to draw attention more than being a nuisance.
The Teamspeak software is free of charge. You can setup your own server and use the clients as much as you want. Just download them from here.
But a Teamspeak server requires bandwidth and some other resources, so there are different service provider that charge you for a Teamspeak server.
That said, here are your options:
If you already have an own ...
I found that there is no way to do this in-game for the gamepad.
For en-us keyboard the N key will activate push-to-talk by default.
However, various utils (depending on your gamepad) can be used to map one of the gamepad buttons to the push-to-talk button (N key).
Since this game makes good use of all gamepad buttons, remapping one of the gamepad buttons ...
I think it's a feature of more recent versions of Windows (An acquaintance running Seven had it, and problems with it, while my Vista had not): the sound menu in control panel has a fourth tab, labelled "Communications", that has a volume ducking control, which looks like this:
As we understood it, some programs label their sound outputs as voice: if voice ...
Diablo 3 does not support in game voice chat.
Popular solutions include: Mumble, Ventrillo, Skype, and Teamspeak.
All the solutions above sans Skype require a central server for you and your friends to connect to. These typically cost money(there are some free servers that allow you to create a channel for your group). These services offer more control as ...
Beyond Rapitor's tips, Xbox has now rolled out Cortana (summer '16), I think Cortana installs automatically with automatic updates enabled. Cortana disables the original kinect voice commands. To verify setting go to Settings> All Settings> System> Cortana Settings, on the side ribbon the feature switch will indicate On or Off. When Contana is "...
It is possible to use voice chat on XBOX 360. But you can't use it as a telephone device.
Note* It only works when communicating with another XBOX 360. You can't even chat with an XBOX one as you can see here, and in the comment of claus.
Plug the headset in your controller and create a party on Xbox live to voice chat with your friends.
This is handled on a per-game basis.
For an example, off the top of my head, Monster Hunter 3 Ultimate supports Voice Chat -- and the Gamepad itself includes a Mic, so you don't need to spend the extra cash, though the quality is nothing like a dedicated headset.
There could be a few reasons for this.
Firstly do you have the "instant-on" feature enabled? You can do this in settings->power and start-up. If you do have instant on enabled also make sure the "Wake up Xbox by saying ‘Xbox on’” setting is checked.
Next up, to calibrate Kinect to your voice, go to settings->kinect and then select "kinect doesn't hear me" ...
Something like this should work for you. It breaks the controller port out into separate microphone and headphone standard 3.5" jacks. You would plug the headphone one into your Phonak TVlink and then the microphone in to a standard xbox headset, or some other standalone microphone. You should then be able to hear through your hearing aid and talk through ...
There's a couple of approaches that might work for you.
The first thing I would try is changing your voice preferences:
Press the Guide button (the "Xbox button" in the middle of the controller)
Navigate right to Settings
Choose Preferences, then Voice
Where it says Voice Output, choose "Play Through Both"
This will route the voice chat to your TV or home ...
Have you tested to see if this happens on other systems for you? Say a desktop and a laptop connected to the same ISP connection at home. Most often when I have guild-mates or party members complain about audio issues it is due to their personal user settings. Make sure that voice-chat is turned on even if you have no microphone, if you use a headset ...
Using a program called IndieVolume you can choose which audio output a program will play off, unfortunately, splitting the two different sounds from within portal is not possible, so an external voice client must be used (such as steam chat).
Since you said nothing about it, first check Audio devices.
Right click you Volume icon (looks like Dynamic) in system tray -> Playback Devices
Here you will see what device is currently used by default. Steam obeys these settings.
If you have more than one active device, Headphones should be "Set as Default Communication Device".
Then right click on ...
The correct server cvar is sv_voiceenable. If you set that to 0, it will be disabled server-wide.
You shouldn't confuse this with voice_enable, which is the client command to disable voice chat so that they can't hear it.
You can use any at all, like literally just plug in your earphones and it will work. As long as the device has a proper audio jack it should fit and output sound through it. Plugging earphones/headphones will let sound play through your TV/Moniter and the sound device you plugged in meaning that you don't need to mute people in online games just plug in your ...
Are you certain that no one in the party is hearing the microphone input? I ask this because party chat purposely does not allow microphone communication between two players who are playing locally together. This is to prevent an annoying feedback loop. When my wife and I are both in a party together with two profiles and two controller/headset combos, ...
Twitch and YouTube uploading of game DVR is built in to the Xbox One. An Xbox One Stereo headset connector will cost around $30AU, and you can plug the headset/sound into the capture card using an RCA to 3.5mm converter and a headphone splitter(both cost around $5-10 in any discount store.
Unfortunately, something like this doesn't seem to be supported, yet. Most games allowing you to pick your output device for voice contents will allow you to select a second device/sound card to split output. You could try changing your default communication device under control panel's "Sounds", but I'm not sure if Steam will use/adhere to this choice.
Looks like the only way to do this is to use a third party chat application that lets you explicitly specify the input/output devices instead of using the OSX configured ones. Ventrillo seems to do it but as Ventrillo for Mac sucks rather badly I'd prefer to find a better solution.
For those running an older version that doesn't have the voice chat toggle, you may follow these steps to turn off voice chat:
Note: turn Dead Island off before doing this.
Go to the sound options for your computer. (In Windows 7, this is Control Panel -> Sound)
Select the Recording tab.
Find an unused input device, such as Line-In or Stereo Mix.
The only way to do it as far as I know is to change the default Windows microphone in your audio settings. If you change it to something that isn't really a microphone like "Line In," then it is effectively turned off in Dead Island. This doesn't really affect other "real" voice applications (Skype/Mumble/etc) as you can just manually set the microphone in ...
If you have DSL, you don't need to switch providers. The best thing you could do is request your DSL provider to remove interleaving from your line if it exists. This will give you what they call a "fast path" connection. Fast path reduces lag or ping time by as much as 30 milliseconds because it bypasses some error checking of the data. If you ask for it ...