In this instance Alice will appear to die, and Bob will appear to survive the shot.
Kills are resolved against the player not the identity.
PlayerA has identity Alice (Shifter)
PlayerB has identity Bob (Normal Player)
PlayerM has identity Mike (Militia)
PlayerA chooses to shift, and targets Bob (PlayerB)
PlayerM chooses to kill, and ...
If a role has a primary and secondary ability, any Succubus redirects will affect the primary ability of the target and the secondary ability will work as normal. Since the Succubus may target friendly Coven players, their abilities are listed here.
Role | Primary Ability | Secondary Ability
A consumable item is used up whether or not the result is "successful", for example a crossbow is still used up even if it hits a player with armour.
So if the potion bounces because a Thief targets the the same player, or another player uses a separate potion of acquiescence, the potion(s) are still used up.
Some people (i.e. me) would argue that it is always a good idea to vote to eliminate a player every day, because a day that you're not using that power is a day that the Evil team(s) get a free ride. The Village's job is to eliminate Evil and so I would argue you need a good reason NOT to vote someone on D2.
Many people would argue that giving the various ...
As lore dictates, the Drunk seer checks their target before blacking out and inevitably forgetting what the result of their check was. The same does NOT apply to the Beholder because guess what? THEY WEREN'T DRUNK! So the Beholder can actually find out what the Drunk seer's report is on the night that they get drunk.
Yes, an Alphawolf would still be able to use their enrage ability.
This has recently been changed - the Alphawolf can no longer enrage the night after the wolfpack eat a Diseased player. The Omegawolf is still unaffected.
When the Huntsman's guard ability triggers because of an attack, an UnstoppableKill is added against them, this ignores all possible modifiers of protection and immunity.
Because of this, the Huntsman would die in any scenario.
This interaction made sense when there were only protection roles in the game, and was intended to avoid triggering bizarre ...
This question is somewhat subjective as there is no clear-cut well-defined answer as to which roles are "power" roles and which are not, different people will have different answers.
Some definitions could be "Provides some kind of service/intel to the village" or "Has an active/non-passive night-time ability" or "Not a plain villager".
In multi faction games, it has been known for evil, when exposed or otherwise on the ropes to 'come clean' as it were and to divulge information they have about rival evil faction(s), in an attempt to convince the village that the other faction is a larger threat. More often than not, the confessing player is usually economical with the truth about the state ...
This was recently tested with the following setup
Seer tried to check Succubus, Succubus redirected Seer to the villager, while the Lycan used the avleda rune on the villager.
The Seer got "C is a member of the wolfpack"
So it's working as expected with the right order.
Credit to: Niji, Rox, Diamond Dove
I had to dig into the code to check for this, because it's an unintended interaction, but the short answer is yes - a Warlock can kill a Seer (or whatever) that has a Veil of Shadows.
In addition, a Warlock keeps record of players that they have visited before, and whether their visit results in a kill depends on them having previously viewed them as a ...
Based on your comment clarification, I'll assume this question to be "if a Reviver targets a dead player, Alice and a Djinn swaps the avatars of players Alice and Bob on the same night, who is revived?" The answer is player Alice is revived, but they will have Bob's avatar.
To elaborate - in 99% of cases in werewolv.es actions affect the player that was ...
The Ring of Tenacity will win over the Orb's role-blocking here.
This is because the Ring of Tenacity adds an aura (visible to the Aura Seer) to its owner that gives them role block immunity which is active all the time. The Disruption Orb resolves at the end of the night phase and attempts to role-block its owner and everyone visiting its owner. The role-...
Before they sober up, Drunks are not a specific role. (So a "Drunk Warlock" is not a thing).
Drunks are manually converted to another role by the game moderator when required to rebalance the game.
It would be unlikely for a drunk to still be drunk at the end of the game unless they died early, in which case they are not part of the winning faction.
These are currently the runes known to be in circulation:
A Hvísla Rune allows you to talk to a player the following night. The other player will see all the messages you send at night but will not know who is sending them. Holding it will make you appear as a Witch Craft user to intel checks. After use, a Rune must recharge and can be used again ...
I'm only going to consider standard setups usually found in wlf prefixed games for this answer, as larger and more complicated setups will vary on a case by case basis.
I feel one mistake that is often made by people is not valuing a village check highly enough. If you have 3 living village checks, this is often enough intel to win the game by ...
Objectively, no, especially in wlf- games.
At the start of the game the village is (almost) always in the majority and, as a militia, its extremely unlikely that you will have any way of identifying who a wolf is based on a few hours of D1 conversation. As such, it's more likely that you'll be shooting a villager than a member of the wolfpack.
Hosts/Mods usually access a separate page to create their setup, with role cards provided. Each role card holds a specific score (e.g. Seer is at 9 points, GrandVizier at 8 points, etc.) which then is tallied with the other scores to generate a predicted percentage for each faction that's added into the setup.
At this point, each host/mod builds their ...
Actually, believe it or not, but an undead purged by the alchemist was once turned into a villager role. Would love to hear an update from the mods if this no long happens anymore.
Source: A spud I hosted long ago. Can't remember the number right now, but I'll update the answer once I check the archives.
It was recently confirmed by Kirschstein (one of the moderators) on Discord:
"Can I use an item before it gets stolen from me?" -> Yes
"If I try to pass an item and someone tries to steal it from me, who out of the pass-target or the thief gets the item?" -> The thief will get the item.
Further clarification was also added: If two ...
This was recently discussed at the werewolv.es in person meetup.
The Djinn is a special role, that historically was a "One-Of" role (eg, like PuppetMaster or VoodooDoctor) and doesn't make any "visits" when it performs it's swaps.
When the swaps are recorded, they are stored "With the Role" and not recorded as normal NightTarget visits.
At day break when ...
As per this question - what offensive items does a protector protect against currently poison darts cannot be protected against by any item or role.
Secondly, if a player is killed by the poison, any items they are carrying will go to the grave with them, no 'tick' of a poison is not considered a visit from the attacker.