First tip is actually the screws.
Article from IGN on Wiimote disassembly
The screws are suppose to be triwings (Y shaped), and one needs a special screwdriver for them. The fact that they are using standard Philips screws seems to indicate a counterfeit.
It's definitely not an official Nintendo remote, unless there's a regional manufacturing difference I'm unaware of.
There's no Wii logo!
Do a Google image search for "wii remote" and look at the bottom.
It is not "counterfeit". If it were, it would have the Wii logo.
All evidence suggests...
It's most definitely a counterfeit (or an unlicensed generic brand)
First tip is actually the screws (see this article from IGN on Wiimote disassembly: The screws are suppose to be Y shaped, and you were suppose to need a special screw driver for them. The fact that they are using standard Philips screws seems to ...
If you look at a official wiimote it will say Nintendo on each of the plastic case parts. It may be due to the quality of your photos but I do not see the brand name anywhere on it. This absence of the word Nintendo marks it as a counterfeit immediately. It may still function correctly but it is not an official wiimote.
The wheel icon is shown when the player is using tilt steering with the Wiimote-only controls. It does not matter whether the wheel accessory is involved, which cannot be detected anyway, as it is just a plastic shell around the controller.
All of the old Wii controllers and accessories still work with a Wii U, as long as the games are prepared for them.
The Wii Remote is the standard controller as it was originally released with the Wii.
The Wii Nunchuck and Wii MotionPlus are accessories to a Wii Remote - they plug into the bottom. The Nunchuck is a secondary controller with an analog stick,...
If your nunchuk "isn't fine", it is very likely that the game is pausing assuming that the nunchuk was unplugged during your movements (Bad connectors on your nunchuk or wiimote may be the source of the problem).
Try with another nunchuk or wiimote if possible.
These devices certainly can work, I've got a third party Wii remote with motion plus, and it does get recognized in game as such, however the build quality is lower. Not terribly so, but certain buttons don't feel quite right.
It comes down to the quality of the specific device and your personal willingness to put up with the specific quality issues, but ...
Short Answer: Kinda Yes.
Longer Answer: The WiiU requires the Gamepad for all of it's games. (Even if the pad is unused, it'll still be on and displaying something.) If a game support multiplayer, it's up to the developers of the game to determine what controllers work for that game.
For Mario Party (for example) only works with the GamePad and Wii Remotes....
The Wii/Wii U sensor bar simply emits a set of infrared lights that the Wii Remote can detect. The cable that connects the sensor bar to your console is solely used to supply power; without power, however, the sensor bar will not function.
There do exist third-party wireless sensor bar products that use batteries, but since you say that you're not ...
I can personally confirm it is possible to play two player with only one Wii U Gamepad and one Wiimote for many games including Super Smash Bros Wii U.
Compatibility purely depends on what the supported controllers are for the game. (e.g. some games are Wiimote only)
Here is a Video explaining it, just skip to about 42 seconds in:
My recommendation would be first of all make sure the batteries are fresh in every remote, then after having done that look on the Wii next to the disc slot there should be a hinged door open it and press the red button this will disconnect all remotes then ...
Suggest ebay instead of craigslist, and select a seller with tons of good ratings and a return policy, that also uses paypal.
Modded: look for "homebrew". Often adds little cost to the box and saves you some trouble. Once the main homebrew is installed, you can add other homebrew tools as needed; see the wiki site on Homebrew for Wii, which is a volunteer ...
You could mod the gamepad to only turn on the gamepad's Sensor Bar, but if you could do that, you'd have significantly better options to choose from.
The "Sensor" Bar, unlike its name implies, doesn't have any sensors at all. It's simply made up of 2 IR lamps. That's it.
The actual sensors are in the Wiimote. ...
Short answer no.
Longer answer probably
At one point I had a third party, rechargeable battery pack that had a usb port on the back, it likely worked while plugged in but I have misplaced it and cannot try it.
You can probably cut a usb cable and wire it into the back of the controller. Drill a small hole in the battery cover for the wire. A resistor ...
From an answer from one of the developers of Dolphin (archive): This is a bug in the current version of Dolphin. It only affects hybrid Wiimote mode, emulated Wiimote mode works.
Hybrid Wiimote was removed in the current betas, because there are many bugs like this with it.
Technically, you dont need a sensor bar. The wii U gamepad has a built in sensor for wii motion controls. If you can position the gamepad appropriately, it functions, okay.... The best way is to position the gamepad directly in front as close to underneath as possible, a mounted option works best for me....
You have significant wireless interference.
The Wii Remotes use a Bluetooth wireless connection, which is a 2.4 GHz frequency. The problem is that many other devices use this same frequency including wireless phones and wifi.
The Wii U GamePad uses wifi technology in its own way, and you could test its effect on the controllers by entering Wii Mode as TV ...
I had the same problem. When I wanted to change my batteries to see if that would solve the problem, I noticed a tiny piece of cloth in the battery case. I removed it with some pliers and it started working good again. So maybe you should check your battery case to see if anything is blocking contact with the wiimote.
The reason your Wiimote drops out (yes even if it's brand spanking new) it has an issue with the bluetooth transmitter. This is all too common.
Symptoms: wiimote starts blinking during gaming; Lights go on but immediately off while attempting to turn on the wiimote. Homebrew refuses to register the wiimote, (just stubborn as hell attempting 2 player on ...
I had the same problem when ALL the other problems (batteries, distance, disturbance) was all ruled out. The magic which fixed the problem:
Beside turning off, also take out the power cable from the Wii-console, wait some 15-20 seconds to make sure all condensators are discharged.
Then add power cable back - and voila! Everything is working ...