WillfulWizard
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How close should cities be built in Civ 5?
92 votes

This is the Furthest Apart you would ever want your cities, if your goal is to work every hex. There are any number of things that mean you would like them to be closer together: Most importantly: ...

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How can I tell if a corpse is safe to eat?
79 votes

If your pet has eaten a kind of monster in the past, that kind of monster is fairly safe to eat. This is only a rule of thumb. Places where the rule of thumb breaks down: You still have to worry ...

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How does road maintenance work?
Accepted answer
59 votes

To directly answer the question, road maintenance is listed as "Tile Improvement Maintenance", when you mouse over your treasury/income in the top left. You can see a circled example in the screenshot ...

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How can I avoid a tedious end-game?
Accepted answer
56 votes

Tedium comes from feelings that you're making a lot of decisions that don't really impact anything. So... Minimize how many decisions you have to make: (Of course, try to get rid of the decisions ...

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Is there a limit to the number of tiles a city can use in Civ 5?
Accepted answer
55 votes

Up to 3 hexes away, 36 hexes total Plus one more for the hex the city is on. Civilization 5 All of the previous games in the Civilization Series used squares for the grid, and the maximum city ...

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Is it worth connecting my cities with roads early in Civ 5?
Accepted answer
48 votes

There are two basic reasons to connect your cities by roads: for Trade Route income, and for Unit movement Connecting for Trade Routes Warning! These calculations are now suspect because of new info ...

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How do I build large, healthy cities in Simcity 4?
Accepted answer
39 votes

There are two ways I commonly break my cities: Spending Money On Things Before Sims Want Them Sims want things... schools, hospitals, parks... but they want some things more than others, and if you ...

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What effect does happiness have?
Accepted answer
39 votes

Here is a list of all the effects from happiness level that I could find. To answer your specific question, most of the effects care only if your civilization is happy or unhappy, by one :) or :(. (I ...

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How do you cope with unhappiness in Civilization 5?
30 votes

Have you considered leaving cities as puppets for a while? Unfortunately, you will have take the cities with your military rather than taking them in a trade for peace. However, if a Civ is giving ...

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How can I conquer or destroy a city on a single tile island in Civilization IV?
Accepted answer
27 votes

You CAN attack out of boats. There are just some problems with this: CORRECTED: The defenders get +50% strength for your units making an Amphibious Landing. (similar to attacking across a river, ...

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How many cities should I build for a cultural victory?
23 votes

I wrote out this detailed answer, then realized I could not CITE how much each city increase the cost of social policies. I have not yet found it in either the Manual or the Civilpedia. The only ...

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Why would I want to raze a city?
Accepted answer
21 votes

Cities are not free. Each city you add to your empire increases costs by (I can't remember exactly which of these is right, maybe 2/3?) increasing general maintenance costs, increasing the cost of ...

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How do you set your control groups?
19 votes

Select Quickly First thing to do is remember how to change what you have selected quickly, so that you don't spend any extra time trying to get a box around just the right guys to set to your group. ...

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Are puppet cities affected by social policies? Golden ages? Wonders?
Accepted answer
17 votes

Although bwarner's answer was helpful as always, no one verified beyond "I think so" that puppet cities are affected by each of the civilization wide effects, so I did some testing and: Yes, puppet ...

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Is it ever worth moving your first Settler?
17 votes

I have found moving to a square next to a river or coast to be massively useful, if my starting square is not. This lets you setup trade routes much earlier by researching the naval techs and ...

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What is "stacked unit needs an order" referring to?
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17 votes

Unit stacking is allowed in Civilization, its just restricted. "in Civilization 5 there is no stacking of units" is an oversimplification. From the Manual: Units are subject to “Stacking” ...

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What is the cost of movement on roads and railroads in Civilization 5?
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16 votes

I did a quick test using a couple different saves I had available to me, and found the following: Route | Cost (Movement points) Road | 1/2 Road, with ...

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How do you play Civilization V by E-Mail?
16 votes

Civilization 5 does not yet support Play by Email However, they would like to add it soon. Source About a month after release, we’re going to add Pitboss. Pitboss will be accompanied by two ...

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What parts can safely be automated and where should I micromanage?
Accepted answer
15 votes

This actually sounds pretty subjective. There is only one non-subjective answer I can think of: Micromanage Early, Automate Late Early in the game, you have few cities, few population. A couple of ...

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In Civ5, is there any point to immediately annexing a city?
14 votes

So you don't have to remember to Annex it You've just conquered a city you KNOW you're going to want to annex soon. (In my most recent game, I needed to force building a harbor to start up trade ...

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How can you install Steam games offline?
14 votes

Steam has an option to "Backup local files" or similar you can use on a game. It saves all the downloaded information for the game in a convenient file you can move around and restore on another ...

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What is the use of gold in Civilization 4?
Accepted answer
13 votes

Coins are your money: You can trade them to other civilizations in exchange for anything: technologies, maps, resources, the other civilization going to war for you. (After researching the technology ...

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Is there any way to speed up city production?
13 votes

Oak has a great list of the conventional methods for increasing production. There are a couple of other options you can consider, although they are more situational and involved: Start a Golden Age ...

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How many workers do I need for my cities?
Accepted answer
13 votes

Consider the question differently: Are all of my citizens working fully improved squares? A quick rule of thumb from my experience is to have one work per city, always working for that city (unless ...

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In Civilization V does a workshop help build wonders?
Accepted answer
12 votes

No. Workshops do not help wonders. On the city screen, production is listed in the top left corner. You can see how production is calculated by mousing over the listing. So I did a simple test. I ...

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Can a player rejoin a Civilization 5 multiplayer game after being disconnected?
Accepted answer
12 votes

Your wrote a lot of side questions, but I will answer what seems to be the main one: Can a player rejoin a Civilization 5 multiplayer game after being disconnected? In theory, yes. I've personally ...

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Which civilizations are able to successfully unique-unit rush in Civilization 4?
Accepted answer
12 votes

I have seen a devastating rush by the Mongolians under Kublai Khan: Keshiks are fast. You can not understand what "ignores terrain movement costs" really means until you have played with them. ...

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Is there a way to re-read previous Tree of Wisdom tips in-game?
Accepted answer
11 votes

In the PC version of the game, you can leave the game on the Tree of Wisdom screen for a while without feeding the tree and the tree will repeat previous tips, albeit randomly. I would guess this ...

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Can you move population to new cities with settlers?
Accepted answer
11 votes

No, you can not move population with Settlers. Settlers and Workers in Civilization 5: Do not (directly) reduce population in the city they are built in. Can be built by cities of any size, notably ...

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Is "Micro-Empire" a viable strategy for one or all of the victory conditions?
10 votes

A lot of what I said in an answer about winning a cultural or diplomatic victory (albeit in Civilization 4) applies here. Suggestions I have off the top of my head (I'll add any more I think of later)...

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