Yesterday I downloaded the MH4U demo from the Nintendo store, played solo for a bit, and then tried to set up a hunt with a friend online.
I created a Hall to hunt Tetsucabra, added a passcode, and sent my friend the Hall ID.
When he tried to join, it asked him for the passcode, accepted it, and after that he said it threw an error. So we reversed the process; he created a Hall and I tried to connect. Same deal. Error 006-0612, please try again later.
As per the Nintendo support link, we tried changing our 3DS' DNS settings to Google DNS on the off chance that helped. We tried the same thing (I created a hall and he tried to connect, then vice-versa) and got the same result.
Then I found a Chinese post that I do not fully understand, but seems to suggest setting your 3DS to your router's DMZ. I cannot do this, as the 3DS requires that it have a static IP when set to the DMZ, while my router requires than any device set to the DMZ have a dynamic IP.
Anyone else know where to go from here? Aside from buying a better router.
I have never seen a router that "required a dynamic IP to use DMZ". Most router allow you to specify the internal IP address to set to DMZ.
I know, I was pretty damn surprised too.Either set this to the same (current) IP that your 3DS uses, or a static IP that your 3DS pulls.
The router configuration page quite literally will not let me do that when my 3DS pulls a static IP, which is consistent with my ISP's claim that this model won't do that. And the 3DS refuses to access the internet at all if it's DMZed and its IP is dynamic, which is consistent with Nintendo's documentation.If you're having a problem with other devices "using" the IP that your 3DS is trying to set as static, try setting it to the last IP in your router's IP range.
Not an issue.Also, are you able to connect to anyone else? Is your friend able to connect to anyone else? Have you ensured there are no updates that need to be installed?
We intend to try that as soon as we have the chance.