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rsegal
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Yes! There are numerous technologies for ransacking enemy systems as of Disharmony. I believe you're most interested in the special weapons (last) category.

  • Vanilla bombardment: captures system. Not what you want if you don't want to own the system (e.x. if you're having happiness trouble).
  • Bombs: New to Disharmony, bombs are a targeted weapon to abrade an enemy system into a more manageable state:
  • Anti-population: reduces population of planets
  • Anti-structure: removes orbital structures built in system
  • Boats: New to Disharmony, all fighters and bombers can attack a system, even when they're configured for space action. There are higher levels of boats (shielded fighers, heavy bombers, etc) that I haven't been able to try yet.
  • Fighters: anti-boat, meager damage against ships and capture rate on systems
  • Bombers: anti-ship, decent damage against ships and capture rate on systems
  • Special weapons: New to Disharmony, there are a few weapons of stupendous power, some that empty out systems, some that tear them apart for their Dustsystem-cleansing power. These are about a third of the way up the Warfare tree, more towards the edges. One is called Plasma Cage, and is apparently a "system improvement" that razes all population and structure from a system. The other is called Deconstructor Drones, and will convert all system improvements into Dust but leave the population untouched. (Thanks Oblivious Sage for jogging my memory!) I forget the other's name, but it had to do with raising Dust by razing the system.

I believe you're most interested in the special weapons category.

Yes! There are numerous technologies for ransacking enemy systems as of Disharmony.

  • Vanilla bombardment: captures system. Not what you want if you don't want to own the system (e.x. if you're having happiness trouble).
  • Bombs: New to Disharmony, bombs are a targeted weapon to abrade an enemy system into a more manageable state:
  • Anti-population: reduces population of planets
  • Anti-structure: removes orbital structures built in system
  • Boats: New to Disharmony, all fighters and bombers can attack a system, even when they're configured for space action. There are higher levels of boats (shielded fighers, heavy bombers, etc) that I haven't been able to try yet.
  • Fighters: anti-boat, meager damage against ships and capture rate on systems
  • Bombers: anti-ship, decent damage against ships and capture rate on systems
  • Special weapons: New to Disharmony, there are a few weapons of stupendous power, some that empty out systems, some that tear them apart for their Dust. These are about a third of the way up the Warfare tree, more towards the edges. One is called Plasma Cage, and is apparently a "system improvement" that razes all population and structure from a system. (Thanks Oblivious Sage for jogging my memory!) I forget the other's name, but it had to do with raising Dust by razing the system.

I believe you're most interested in the special weapons category.

Yes! There are numerous technologies for ransacking enemy systems as of Disharmony. I believe you're most interested in the special weapons (last) category.

  • Vanilla bombardment: captures system. Not what you want if you don't want to own the system (e.x. if you're having happiness trouble).
  • Bombs: New to Disharmony, bombs are a targeted weapon to abrade an enemy system into a more manageable state:
  • Anti-population: reduces population of planets
  • Anti-structure: removes orbital structures built in system
  • Boats: New to Disharmony, all fighters and bombers can attack a system, even when they're configured for space action. There are higher levels of boats (shielded fighers, heavy bombers, etc) that I haven't been able to try yet.
  • Fighters: anti-boat, meager damage against ships and capture rate on systems
  • Bombers: anti-ship, decent damage against ships and capture rate on systems
  • Special weapons: New to Disharmony, there are a few weapons of stupendous, system-cleansing power. These are about a third of the way up the Warfare tree, more towards the edges. One is called Plasma Cage, and is apparently a "system improvement" that razes all population and structure from a system. The other is called Deconstructor Drones, and will convert all system improvements into Dust but leave the population untouched. (Thanks Oblivious Sage!)
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rsegal
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Yes! There are numerous technologies for ransacking enemy systems as of Disharmony. They're escaping me at the moment and (both from my experience and by the fact that you're asking here) it's decently hard to find the Disharmony warfare tree with google. IIRC you can choose from the following:

  • Vanilla bombardment: captures system. Not what you want if you don't want to own the system (e.x. if you're having happiness trouble).
  • Bombs: New to Disharmony, bombs are a targeted weapon to abrade an enemy system into a more manageable state:
  • Anti-population: reduces population of planets
  • Anti-structure: removes orbital structures built in system
  • Boats: New to Disharmony, all fighters and bombers can attack a system, even when they're configured for space action. There are higher levels of boats (shielded fighers, heavy bombers, etc) that I haven't been able to try yet.
  • Fighters: anti-boat, meager damage against ships and capture rate on systems
  • Bombers: anti-ship, decent damage against ships and capture rate on systems
  • Special weapons: New to Disharmony, there are a few weapons of stupendous power, some that empty out systems, some that tear them apart for their Dust. These are about midwaya third of the way up the Warfare tree, more towards the edges. Disclaimer: I haven't researched any of themOne is called Plasma Cage, but I suspect that they take the same slots on a ship as bombs and boats,is apparently a "system improvement" that razes all population and their module would be listed next to bombs or as an advance kind of bomb in the ship design panelstructure from a system. EDIT: having seen the comments on(Thanks Oblivious Sage for jogging my memory!) I forget the question itselfother's name, I'm have no idea how you deploy the superweapons; I assumed thatbut it was fleet-bornehad to do with raising Dust by razing the system.

I believe you're most interested in the special weapons category.

Yes! There are numerous technologies for ransacking enemy systems as of Disharmony. They're escaping me at the moment and (both from my experience and by the fact that you're asking here) it's decently hard to find the Disharmony warfare tree with google. IIRC you can choose from the following:

  • Vanilla bombardment: captures system. Not what you want if you don't want to own the system (e.x. if you're having happiness trouble).
  • Bombs: New to Disharmony, bombs are a targeted weapon to abrade an enemy system into a more manageable state:
  • Anti-population: reduces population of planets
  • Anti-structure: removes orbital structures built in system
  • Boats: New to Disharmony, all fighters and bombers can attack a system, even when they're configured for space action. There are higher levels of boats (shielded fighers, heavy bombers, etc) that I haven't been able to try yet.
  • Fighters: anti-boat, meager damage against ships and capture rate on systems
  • Bombers: anti-ship, decent damage against ships and capture rate on systems
  • Special weapons: New to Disharmony, there are a few weapons of stupendous power, some that empty out systems, some that tear them apart for their Dust. These are about midway up the Warfare tree, more towards the edges. Disclaimer: I haven't researched any of them, but I suspect that they take the same slots on a ship as bombs and boats, and their module would be listed next to bombs or as an advance kind of bomb in the ship design panel. EDIT: having seen the comments on the question itself, I'm have no idea how you deploy the superweapons; I assumed that it was fleet-borne.

I believe you're most interested in the special weapons category.

Yes! There are numerous technologies for ransacking enemy systems as of Disharmony.

  • Vanilla bombardment: captures system. Not what you want if you don't want to own the system (e.x. if you're having happiness trouble).
  • Bombs: New to Disharmony, bombs are a targeted weapon to abrade an enemy system into a more manageable state:
  • Anti-population: reduces population of planets
  • Anti-structure: removes orbital structures built in system
  • Boats: New to Disharmony, all fighters and bombers can attack a system, even when they're configured for space action. There are higher levels of boats (shielded fighers, heavy bombers, etc) that I haven't been able to try yet.
  • Fighters: anti-boat, meager damage against ships and capture rate on systems
  • Bombers: anti-ship, decent damage against ships and capture rate on systems
  • Special weapons: New to Disharmony, there are a few weapons of stupendous power, some that empty out systems, some that tear them apart for their Dust. These are about a third of the way up the Warfare tree, more towards the edges. One is called Plasma Cage, and is apparently a "system improvement" that razes all population and structure from a system. (Thanks Oblivious Sage for jogging my memory!) I forget the other's name, but it had to do with raising Dust by razing the system.

I believe you're most interested in the special weapons category.

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rsegal
  • 2.1k
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Yes! There are severalnumerous technologies for ransacking enemy systems as of Disharmony. They're escaping me at the moment and (both from my experience and by the fact that you're asking here) it's decently hard to find the Disharmony warfare tree with google. IIRC you can choose from the following:

  • Vanilla bombardment: captures system. Not what you want if you don't want to own the system (e.x. if you're having happiness trouble).
  • Bombs: New to Disharmony, bombs are a targeted weapon to abrade an enemy system into a more manageable state:
  • Anti-population: reduces population of planets
  • Anti-structure: removes orbital structures built in system
  • Boats: New to Disharmony, all fighters and bombers can attack a system, even when they're configured for space action. There are higher levels of boats (shielded fighers, heavy bombers, etc) that I haven't been able to try yet.
  • Fighters: anti-boat, meager damage against ships and capture rate on systems
  • Bombers: anti-ship, decent damage against ships and capture rate on systems
  • Special weapons: New to Disharmony, there are a few weapons of stupendous power, some that empty out systems, some that tear them apart for their Dust. These are about midway up the Warfare tree, more towards the edges. Disclaimer: I haven't researched any of them, but I suspect that they take the same slots on a ship as bombs and boats, and their module would be listed next to bombs or as an advance kind of bomb in the ship design panel. EDIT: having seen the comments on the question itself, I'm have no idea how you deploy the superweapons; I assumed that it was fleet-borne.

I believe you're most interested in the special weapons category.

Yes! There are several technologies for ransacking enemy systems as of Disharmony. They're escaping me at the moment and (both from my experience and by the fact that you're asking here) it's decently hard to find the Disharmony warfare tree with google. IIRC you can choose from the following:

  • Vanilla bombardment: captures system. Not what you want if you don't want to own the system (e.x. if you're having happiness trouble).

Yes! There are numerous technologies for ransacking enemy systems as of Disharmony. They're escaping me at the moment and (both from my experience and by the fact that you're asking here) it's decently hard to find the Disharmony warfare tree with google. IIRC you can choose from the following:

  • Vanilla bombardment: captures system. Not what you want if you don't want to own the system (e.x. if you're having happiness trouble).
  • Bombs: New to Disharmony, bombs are a targeted weapon to abrade an enemy system into a more manageable state:
  • Anti-population: reduces population of planets
  • Anti-structure: removes orbital structures built in system
  • Boats: New to Disharmony, all fighters and bombers can attack a system, even when they're configured for space action. There are higher levels of boats (shielded fighers, heavy bombers, etc) that I haven't been able to try yet.
  • Fighters: anti-boat, meager damage against ships and capture rate on systems
  • Bombers: anti-ship, decent damage against ships and capture rate on systems
  • Special weapons: New to Disharmony, there are a few weapons of stupendous power, some that empty out systems, some that tear them apart for their Dust. These are about midway up the Warfare tree, more towards the edges. Disclaimer: I haven't researched any of them, but I suspect that they take the same slots on a ship as bombs and boats, and their module would be listed next to bombs or as an advance kind of bomb in the ship design panel. EDIT: having seen the comments on the question itself, I'm have no idea how you deploy the superweapons; I assumed that it was fleet-borne.

I believe you're most interested in the special weapons category.

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rsegal
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