Here's the structure of the /setblock
command:
/setblock x y z block data method [dataTag]
xyz
are the coordinates of the block
block
is the TileID of the block (includes id:0 now!)
data
is the block data (i.e. 5:1 spruce wood)
method
is one of three things: keep
, replace
, or delete
keep
spawns the block at the coordinates.replace
replaces the block at the coordinates with the block ID.delete
removes the block at the coordinates and then spawns the new one in
dataTag
(optional) is tile entity data.