Timeline for How does skull amount affect the Golem's strength and HP?
Current License: CC BY-SA 3.0
9 events
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Apr 13, 2017 at 12:09 | history | edited | CommunityBot |
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Apr 8, 2015 at 4:07 | history | edited | Jeroen | CC BY-SA 3.0 |
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Apr 7, 2015 at 21:10 | comment | added | Varaquilex | @JeffNoel You guys should check patchnotes as well. The hp increase is only partially linear. You can improve your work using these notes I guess. | |
Apr 7, 2015 at 19:54 | comment | added | Troyen | Dunno if you saw this sheet (courtesy of reddit's /u/ahli), but it has a section near the bottom with what looks like the golem's stats over time, pre-skull modifier. | |
Apr 7, 2015 at 19:12 | comment | added | Jeroen | I'd hazard a guess the absolute number of ticks / hp depends on the moment and/or levels of players (and same for damage). I welcome more data :)! | |
Apr 7, 2015 at 19:11 | history | edited | Jeroen | CC BY-SA 3.0 |
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Apr 7, 2015 at 18:48 | comment | added | Jeff Noel | There's clearly a trend. Starting from your data I'll start adding my own game stats to these and check for the ticks and everything. I'm pretty sure the actual team levels might influence the golems too, or the timer (the later we are in the game, the stronger it might be?). | |
Apr 7, 2015 at 18:46 | vote | accept | Jeff Noel | ||
Apr 6, 2015 at 13:34 | history | answered | Jeroen | CC BY-SA 3.0 |