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Apr 13, 2017 at 12:09 history edited CommunityBot
replaced http://gaming.stackexchange.com/ with https://gaming.stackexchange.com/
Apr 8, 2015 at 4:07 history edited Jeroen CC BY-SA 3.0
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Apr 7, 2015 at 21:10 comment added Varaquilex @JeffNoel You guys should check patchnotes as well. The hp increase is only partially linear. You can improve your work using these notes I guess.
Apr 7, 2015 at 19:54 comment added Troyen Dunno if you saw this sheet (courtesy of reddit's /u/ahli), but it has a section near the bottom with what looks like the golem's stats over time, pre-skull modifier.
Apr 7, 2015 at 19:12 comment added Jeroen I'd hazard a guess the absolute number of ticks / hp depends on the moment and/or levels of players (and same for damage). I welcome more data :)!
Apr 7, 2015 at 19:11 history edited Jeroen CC BY-SA 3.0
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Apr 7, 2015 at 18:48 comment added Jeff Noel There's clearly a trend. Starting from your data I'll start adding my own game stats to these and check for the ticks and everything. I'm pretty sure the actual team levels might influence the golems too, or the timer (the later we are in the game, the stronger it might be?).
Apr 7, 2015 at 18:46 vote accept Jeff Noel
Apr 6, 2015 at 13:34 history answered Jeroen CC BY-SA 3.0