According to this wiki page:
Survival
- Intended to encourage cooperative play.
- When players die, they become ghosts.
- Ghosts cause the sanity of living players to drop if they are nearby.
- Ghosts can be revived by certain items.
- When all players die a timer starts. If nobody revives themselves before the timer is up, the world resets and all players start anew.
Endless
- Intended to be more relaxed and casual.
- When players die, they become ghosts.
- Ghosts have no effect on the sanity of living players.
- Ghosts can be revived by certainthe same items as Survival, but also at the spawn portal.
- Even if everyone becomes ghosts, the world never resets.
Wilderness
- Intended to be more like other survival games.
- Players spawn in random locations.
- When players die they do not become ghosts.
- Dead players lose all their items and map information, and respawn at a new random location.