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Added info on the difference ghosts have on player sanity in the two modes where they appear..
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raveturned
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According to this wiki page:

Survival

  • Intended to encourage cooperative play.
  • When players die, they become ghosts.
  • Ghosts cause the sanity of living players to drop if they are nearby.
  • Ghosts can be revived by certain items.
  • When all players die a timer starts. If nobody revives themselves before the timer is up, the world resets and all players start anew.

Endless

  • Intended to be more relaxed and casual.
  • When players die, they become ghosts.
  • Ghosts have no effect on the sanity of living players.
  • Ghosts can be revived by certainthe same items as Survival, but also at the spawn portal.
  • Even if everyone becomes ghosts, the world never resets.

Wilderness

  • Intended to be more like other survival games.
  • Players spawn in random locations.
  • When players die they do not become ghosts.
  • Dead players lose all their items and map information, and respawn at a new random location.

According to this wiki page:

Survival

  • Intended to encourage cooperative play.
  • When players die, they become ghosts.
  • Ghosts can be revived by certain items.
  • When all players die a timer starts. If nobody revives themselves before the timer is up, the world resets and all players start anew.

Endless

  • Intended to be more relaxed and casual.
  • When players die, they become ghosts.
  • Ghosts can be revived by certain items, but also at the spawn portal.
  • Even if everyone becomes ghosts, the world never resets.

Wilderness

  • Intended to be more like other survival games.
  • Players spawn in random locations.
  • When players die they do not become ghosts.
  • Dead players lose all their items and map information, and respawn at a new random location.

According to this wiki page:

Survival

  • Intended to encourage cooperative play.
  • When players die, they become ghosts.
  • Ghosts cause the sanity of living players to drop if they are nearby.
  • Ghosts can be revived by certain items.
  • When all players die a timer starts. If nobody revives themselves before the timer is up, the world resets and all players start anew.

Endless

  • Intended to be more relaxed and casual.
  • When players die, they become ghosts.
  • Ghosts have no effect on the sanity of living players.
  • Ghosts can be revived by the same items as Survival, but also at the spawn portal.
  • Even if everyone becomes ghosts, the world never resets.

Wilderness

  • Intended to be more like other survival games.
  • Players spawn in random locations.
  • When players die they do not become ghosts.
  • Dead players lose all their items and map information, and respawn at a new random location.
Source Link
raveturned
  • 4.2k
  • 1
  • 32
  • 40

According to this wiki page:

Survival

  • Intended to encourage cooperative play.
  • When players die, they become ghosts.
  • Ghosts can be revived by certain items.
  • When all players die a timer starts. If nobody revives themselves before the timer is up, the world resets and all players start anew.

Endless

  • Intended to be more relaxed and casual.
  • When players die, they become ghosts.
  • Ghosts can be revived by certain items, but also at the spawn portal.
  • Even if everyone becomes ghosts, the world never resets.

Wilderness

  • Intended to be more like other survival games.
  • Players spawn in random locations.
  • When players die they do not become ghosts.
  • Dead players lose all their items and map information, and respawn at a new random location.