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I have found twoa viable solutionssolution:
Bi-directional Pistonless Counter
Signal strength memory

The second one is fasterIt does exactly what the description says, more compact and outputs directly as signal strength whileexcept the other"button" has 15 different binary outputsto be exactly 2 ticks or it will increase/decrease too much. A simple pulse shortener should sort that out.

Here is what it looks like as well as a layer breakdown:

Final + Breakdown

I have found two viable solutions:
Bi-directional Pistonless Counter
Signal strength memory

The second one is faster, more compact and outputs directly as signal strength while the other has 15 different binary outputs.

I have found a viable solution: Signal strength memory

It does exactly what the description says, except the "button" has to be exactly 2 ticks or it will increase/decrease too much. A simple pulse shortener should sort that out.

Here is what it looks like as well as a layer breakdown:

Final + Breakdown

added 38 characters in body
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I have found a partial solution to my problemtwo viable solutions:
Sequential CounterBi-directional Pistonless Counter
Signal strength memory

The issue heresecond one is that this design uses items with droppers and hoppersfaster, which makes it quite slow. It can also only count up. I would still love it if someonemore compact and outputs directly as signal strength while the other has a better plan15 different binary outputs.

I found a partial solution to my problem:
Sequential Counter

The issue here is that this design uses items with droppers and hoppers, which makes it quite slow. It can also only count up. I would still love it if someone has a better plan.

I have found two viable solutions:
Bi-directional Pistonless Counter
Signal strength memory

The second one is faster, more compact and outputs directly as signal strength while the other has 15 different binary outputs.

Source Link

I found a partial solution to my problem:
Sequential Counter

The issue here is that this design uses items with droppers and hoppers, which makes it quite slow. It can also only count up. I would still love it if someone has a better plan.