Timeline for Does attack speed influence movement speed?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Nov 23, 2015 at 8:19 | vote | accept | SirDuckduck | ||
Nov 20, 2015 at 13:06 | comment | added | Eumel | as i said no math here because im not sure of that The double as half attack time ratio is right though i belive for high attack speeds. the attack has a basic animation time, it might reach a breakpoint when the attackspeed surpasses that it or i might scale from the start. If the sacling is indeed linear the distance should be the same. | |
Nov 20, 2015 at 13:01 | comment | added | SirDuckduck | Thanks for the math lecture :P. But are the ratio the same? (doubling AS while halving the attack time). So that in the end they will both cover the same distance (whilst one attacking more)? | |
Nov 20, 2015 at 12:42 | comment | added | Eumel | @SirDuckduck if you travel by train and hold at 5 stations 10 minutes each you need the same time if you hold at 10 stations for 5 minutes each. Stations are attacks and holding times represent the wind-up. I didnt do the math on the exact difference because its also different for every champion | |
Nov 20, 2015 at 12:07 | comment | added | Tim B | @SirDuckduck It's correct though. Each individual attack will slow you down less, however you will make more attacks. Those two factors work against each other so whether you go faster or slower depends on how much you use those attacks. | |
Nov 20, 2015 at 11:31 | comment | added | SirDuckduck | You last two sentence seem to contradict. " with higher attackspeed you ... move farther with the same amount of attacks." vs " with faster AS you will ... reduce the distance you can move" | |
Nov 20, 2015 at 10:02 | history | answered | Eumel | CC BY-SA 3.0 |