Timeline for Is there any way to speed up actions in XCOM 2?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Feb 21, 2016 at 15:59 | vote | accept | ponsfonze | ||
Feb 19, 2016 at 8:41 | comment | added | Nelson | If you play Skyrim, you will realize what a huge issue this is. You can break things that are MUCH further into the game, and at that point it is pure rage-quit material because you can't fix it. | |
Feb 18, 2016 at 18:57 | comment | added | Chris Hayes | @Carcigenicate Every mod has that effect, because it would be a difficult task to determine automatically whether a mod was actually backwards compatible or not. It's much simpler to just say "if your save contained this mod, you need that mod to open the save again". | |
Feb 18, 2016 at 18:23 | comment | added | Carcigenicate | I wonder how this would invalidate previous saves. How would this effect a save enough that it's no longer compatible? Unless they hard-coded in a check to prevent unforeseen issues. | |
Feb 18, 2016 at 16:17 | comment | added | BlueRaja - Danny Pflughoeft | :D | |
Feb 18, 2016 at 14:28 | comment | added | Comic Sans Seraphim | +1 for far better detail than my (now deleted) answer. | |
Feb 18, 2016 at 14:20 | history | edited | Patta | CC BY-SA 3.0 |
deleted 47 characters in body; deleted 1 character in body
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Feb 18, 2016 at 14:19 | review | First posts | |||
Feb 18, 2016 at 14:24 | |||||
Feb 18, 2016 at 14:18 | history | edited | Jeeva | CC BY-SA 3.0 |
Fixed some formatting. Missed a capitalised W.
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Feb 18, 2016 at 14:17 | history | answered | Patta | CC BY-SA 3.0 |