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Jun 6, 2016 at 6:05 vote accept Richard Robertson
Jun 5, 2016 at 9:10 comment added Richard Robertson I don't understand why a lore question wouldn't be allowed. On this site's tour ( gaming.stackexchange.com/tour ) it mentions "Plot and characters in games" which sounds like lore to me.
Jun 4, 2016 at 18:24 comment added Dallium @Timelord64 to me, to be a Game design question, it has to be about why a choice was made. This question is asking if there's a lore explanation for a mechanic (and what that explanation is, by implication), not why the mechanic itself is in place.
Jun 4, 2016 at 7:22 history edited user106385 CC BY-SA 3.0
added 18 characters in body; edited title
Jun 3, 2016 at 19:05 comment added FoxMcCloud I also think that an answer as simple as "No" might very well be the answer to such questions, but it doesn't make the questions bad.
Jun 3, 2016 at 19:01 answer added childe timeline score: 2
Jun 3, 2016 at 18:54 comment added childe This is perfectly fine as a lore question. TF2 had their own in-universe lore that addressed classes respawning over and over, as well as in-game as well.
Jun 3, 2016 at 17:08 comment added user106385 Ultimately, we do not want questions that rely on answers that use assumption and a lack of knowledge as the basis on why they are currently "the best explanation you will get".
Jun 3, 2016 at 17:06 comment added user106385 I disagree. I think we have a perfectly reasonable base mechanic that is obviously there to allow the game to actually work. While incredibly rare, one or two games do explain this in lore. But if we use that to allow any question asking to explain a basic game mechanic in lore, we open ourselves to many undesirable questions. "why am I allowed to respawn when I die in <any game you can think of that is not a diablo-hardcore mode>"? Even the answer, in this case, is entirely speculation. Otherwise, the poster would not have to state "unless were told otherwise", and "no reason to assume
Jun 3, 2016 at 17:00 comment added Dragonrage I get that it isn't worded that great, but it is a lore question, not a game design question.
Jun 3, 2016 at 16:42 review Close votes
Jun 3, 2016 at 17:13
Jun 3, 2016 at 16:27 comment added Wipqozn Also, I see we're now up at two close votes. Honestly, I don't think this is great question, but for the reasons I stated above I think it's perfectly on-topic. Remember, a close vote is not a super downvote.
Jun 3, 2016 at 16:26 comment added Wipqozn @Timelord64 Some games do provide an explanation for this, and given how lore heavy Overwatch is trying to be I don't feel this is unreasonable question.
Jun 3, 2016 at 16:24 comment added user106385 why does any hero in a game have the ability to die, and regenerate, providing they have an amount of "lives" left?
Jun 3, 2016 at 16:14 comment added Sterno Because heroes never die.
Jun 3, 2016 at 15:44 answer added two bugs timeline score: 13
Jun 3, 2016 at 15:38 comment added Richard Robertson That's one way to look at it.
Jun 3, 2016 at 15:37 review First posts
Jun 3, 2016 at 15:49
Jun 3, 2016 at 15:37 comment added Nijin22 IIRC the entire game isn't considered lore (this also explains why for instance Tracer and Widowmaker can work in the same team even though they fought each other in the shorts)
Jun 3, 2016 at 15:34 history asked Richard Robertson CC BY-SA 3.0