Timeline for Is there lore for Overwatch characters infinitely respawning?
Current License: CC BY-SA 3.0
20 events
when toggle format | what | by | license | comment | |
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Jun 6, 2016 at 6:05 | vote | accept | Richard Robertson | ||
Jun 5, 2016 at 9:10 | comment | added | Richard Robertson | I don't understand why a lore question wouldn't be allowed. On this site's tour ( gaming.stackexchange.com/tour ) it mentions "Plot and characters in games" which sounds like lore to me. | |
Jun 4, 2016 at 18:24 | comment | added | Dallium | @Timelord64 to me, to be a Game design question, it has to be about why a choice was made. This question is asking if there's a lore explanation for a mechanic (and what that explanation is, by implication), not why the mechanic itself is in place. | |
Jun 4, 2016 at 7:22 | history | edited | user106385 | CC BY-SA 3.0 |
added 18 characters in body; edited title
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Jun 3, 2016 at 19:05 | comment | added | FoxMcCloud | I also think that an answer as simple as "No" might very well be the answer to such questions, but it doesn't make the questions bad. | |
Jun 3, 2016 at 19:01 | answer | added | childe | timeline score: 2 | |
Jun 3, 2016 at 18:54 | comment | added | childe | This is perfectly fine as a lore question. TF2 had their own in-universe lore that addressed classes respawning over and over, as well as in-game as well. | |
Jun 3, 2016 at 17:08 | comment | added | user106385 | Ultimately, we do not want questions that rely on answers that use assumption and a lack of knowledge as the basis on why they are currently "the best explanation you will get". | |
Jun 3, 2016 at 17:06 | comment | added | user106385 | I disagree. I think we have a perfectly reasonable base mechanic that is obviously there to allow the game to actually work. While incredibly rare, one or two games do explain this in lore. But if we use that to allow any question asking to explain a basic game mechanic in lore, we open ourselves to many undesirable questions. "why am I allowed to respawn when I die in <any game you can think of that is not a diablo-hardcore mode>"? Even the answer, in this case, is entirely speculation. Otherwise, the poster would not have to state "unless were told otherwise", and "no reason to assume | |
Jun 3, 2016 at 17:00 | comment | added | Dragonrage♦ | I get that it isn't worded that great, but it is a lore question, not a game design question. | |
Jun 3, 2016 at 16:42 | review | Close votes | |||
Jun 3, 2016 at 17:13 | |||||
Jun 3, 2016 at 16:27 | comment | added | Wipqozn♦ | Also, I see we're now up at two close votes. Honestly, I don't think this is great question, but for the reasons I stated above I think it's perfectly on-topic. Remember, a close vote is not a super downvote. | |
Jun 3, 2016 at 16:26 | comment | added | Wipqozn♦ | @Timelord64 Some games do provide an explanation for this, and given how lore heavy Overwatch is trying to be I don't feel this is unreasonable question. | |
Jun 3, 2016 at 16:24 | comment | added | user106385 | why does any hero in a game have the ability to die, and regenerate, providing they have an amount of "lives" left? | |
Jun 3, 2016 at 16:14 | comment | added | Sterno | Because heroes never die. | |
Jun 3, 2016 at 15:44 | answer | added | two bugs | timeline score: 13 | |
Jun 3, 2016 at 15:38 | comment | added | Richard Robertson | That's one way to look at it. | |
Jun 3, 2016 at 15:37 | review | First posts | |||
Jun 3, 2016 at 15:49 | |||||
Jun 3, 2016 at 15:37 | comment | added | Nijin22 | IIRC the entire game isn't considered lore (this also explains why for instance Tracer and Widowmaker can work in the same team even though they fought each other in the shorts) | |
Jun 3, 2016 at 15:34 | history | asked | Richard Robertson | CC BY-SA 3.0 |