Timeline for How to prevent the "Minmus Quake" that is destroying my base
Current License: CC BY-SA 3.0
18 events
when toggle format | what | by | license | comment | |
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Dec 18, 2018 at 18:21 | comment | added | Basic | Some thoughts... There's a mod called World Stabiliser which starts with the physics disabled and ramps up over a few seconds after scene changes/warping. Gives everything a chance to settle. Might help you/others. Also... Re: keeping mods up to date, conside rusing CKAN. The vast majority of mods are listed and you can even save mod configurations and reload later. | |
Mar 1, 2018 at 15:16 | answer | added | TDplay | timeline score: 1 | |
Mar 4, 2017 at 21:55 | vote | accept | Tim S. | ||
Mar 4, 2017 at 21:55 | answer | added | Tim S. | timeline score: 1 | |
Mar 3, 2017 at 19:36 | comment | added | Tim S. | I know, I just hadn't gotten back to testing it again to be able to see if it still happens after the last update. Going to try to remember to do that this weekend, and will post an answer if it's still stable. | |
Mar 3, 2017 at 2:21 | comment | added | Nelson | You can actually answer your own questions. Your updates are fully valid answers. | |
Mar 1, 2017 at 10:38 | answer | added | user180742 | timeline score: 0 | |
Oct 13, 2016 at 23:06 | comment | added | SF. | It's the number of KAS pipes connecting the modules. They like to introduce phantom forces - but it's hard to give them up :) Another method that helps somewhat is to replace them in winches left in "release" mode. | |
Oct 13, 2016 at 13:36 | history | edited | Tim S. | CC BY-SA 3.0 |
Another update.
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Oct 13, 2016 at 9:19 | answer | added | SF. | timeline score: 2 | |
Oct 12, 2016 at 3:38 | comment | added | Coomie | Interesting. I was going to recommend turning SAS off, but in the video, it's already off... I'm stumped. | |
Oct 12, 2016 at 2:06 | answer | added | SuperKooks | timeline score: 2 | |
Oct 12, 2016 at 1:59 | history | edited | Tim S. | CC BY-SA 3.0 |
added 288 characters in body
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Oct 11, 2016 at 13:27 | history | edited | Tim S. | CC BY-SA 3.0 |
provided update
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Oct 6, 2016 at 13:31 | comment | added | Tim S. | I keep the mods updated, but it's been a while since updating, and I've actively used the base several times since then... thanks though! | |
Oct 6, 2016 at 13:27 | comment | added | Banh Mi Dac Biet | I haven't played KSP in a while, but have you recently updated/added any new mods or has the game updated? I know updates in the past would occasionally break save games when parts are updated. Sadly it is not fixable if that happens. | |
Oct 6, 2016 at 10:21 | history | tweeted | twitter.com/TheArqade/status/783975548167000064 | ||
Oct 6, 2016 at 2:08 | history | asked | Tim S. | CC BY-SA 3.0 |