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A Roach will be killed by a single Zealot when they both have no upgrades.

Correct, 4 zealots VS 4 roaches will leave you with 3 zealots, without micro.

I still prefer Roaches over Zerglings to handle early Zealot pressure.

Correct, Roaches are tended to be defensive units while Zealots are aggressive/scouting units.

I was wondering what's the most efficient way to micro the roaches against zealots?

 

Whenever they attack, the zealot will catch up and land a hit.

First of all, Roaches do move faster than Zealots on creep allowing you to effectively kite them. Stutter step is indeed the way to go, you can move the damaged roaches to the back if you have what it takes to micro them. However, if you can manage to refine your build order instead or be better macro-wise, then the micro won't pay off as much as the macro. Getting an extra roach can make the difference.

When you have excess energy (or planned a second Queen to defend the ramp early on), you can spread creep so you have a larger area defended. This will eventually allow you to move between your expansion and your base faster at will. Later in the game, if you plan to be aggressive with your roaches, roach speed is a necessity.

Also, as you are defending, Spine Crawlers can be useful to have if you have excess minerals.

Do I need to practice my stutter step, or would it be better to run individual roaches away (the ones that are being attacked by a zealot) while others fire at the zealot(s)?

Start of with practicing the stutter step, it's less micro-intensive than having to accurately move the damaged roach out of them. Once you get better, you can opt for a combination of the two.

So, a summary:

  1. Make the best out of your build, have that extra edge macro-wise.

  2. Defend on creep, so you have more speed.

  3. Add additional queens or spine crawlers, when you have excess minerals from your build.

  4. Stutter step, improving later towards splitting and saving individual units. But, macro first...

A Roach will be killed by a single Zealot when they both have no upgrades.

Correct, 4 zealots VS 4 roaches will leave you with 3 zealots, without micro.

I still prefer Roaches over Zerglings to handle early Zealot pressure.

Correct, Roaches are tended to be defensive units while Zealots are aggressive/scouting units.

I was wondering what's the most efficient way to micro the roaches against zealots?

 

Whenever they attack, the zealot will catch up and land a hit.

First of all, Roaches do move faster than Zealots on creep allowing you to effectively kite them. Stutter step is indeed the way to go, you can move the damaged roaches to the back if you have what it takes to micro them. However, if you can manage to refine your build order instead or be better macro-wise, then the micro won't pay off as much as the macro. Getting an extra roach can make the difference.

When you have excess energy (or planned a second Queen to defend the ramp early on), you can spread creep so you have a larger area defended. This will eventually allow you to move between your expansion and your base faster at will. Later in the game, if you plan to be aggressive with your roaches, roach speed is a necessity.

Also, as you are defending, Spine Crawlers can be useful to have if you have excess minerals.

Do I need to practice my stutter step, or would it be better to run individual roaches away (the ones that are being attacked by a zealot) while others fire at the zealot(s)?

Start of with practicing the stutter step, it's less micro-intensive than having to accurately move the damaged roach out of them. Once you get better, you can opt for a combination of the two.

So, a summary:

  1. Make the best out of your build, have that extra edge macro-wise.

  2. Defend on creep, so you have more speed.

  3. Add additional queens or spine crawlers, when you have excess minerals from your build.

  4. Stutter step, improving later towards splitting and saving individual units. But, macro first...

A Roach will be killed by a single Zealot when they both have no upgrades.

Correct, 4 zealots VS 4 roaches will leave you with 3 zealots, without micro.

I still prefer Roaches over Zerglings to handle early Zealot pressure.

Correct, Roaches are tended to be defensive units while Zealots are aggressive/scouting units.

I was wondering what's the most efficient way to micro the roaches against zealots?

Whenever they attack, the zealot will catch up and land a hit.

First of all, Roaches do move faster than Zealots on creep allowing you to effectively kite them. Stutter step is indeed the way to go, you can move the damaged roaches to the back if you have what it takes to micro them. However, if you can manage to refine your build order instead or be better macro-wise, then the micro won't pay off as much as the macro. Getting an extra roach can make the difference.

When you have excess energy (or planned a second Queen to defend the ramp early on), you can spread creep so you have a larger area defended. This will eventually allow you to move between your expansion and your base faster at will. Later in the game, if you plan to be aggressive with your roaches, roach speed is a necessity.

Also, as you are defending, Spine Crawlers can be useful to have if you have excess minerals.

Do I need to practice my stutter step, or would it be better to run individual roaches away (the ones that are being attacked by a zealot) while others fire at the zealot(s)?

Start of with practicing the stutter step, it's less micro-intensive than having to accurately move the damaged roach out of them. Once you get better, you can opt for a combination of the two.

So, a summary:

  1. Make the best out of your build, have that extra edge macro-wise.

  2. Defend on creep, so you have more speed.

  3. Add additional queens or spine crawlers, when you have excess minerals from your build.

  4. Stutter step, improving later towards splitting and saving individual units. But, macro first...

minor spelling correction and grammar improvements
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A Roach will be killed by a single Zealot when they both have no upgrades.

Correct, 4 zealots VS 4 roaches will leave you with 3 zealots, without micro.

I still prefer Roaches over Zerglings to handle early Zealot pressure.

Correct, Roaches are tended to be defensive units while Zealots are aggressive/scouting units.

I was wondering what's the most efficient way to micro the roaches against zealots?

Whenever they attack, the zealot will catch up and land a hit.

First of all, Roaches do move faster than Zealots on creep allowing you to effectively kite them. Stutter step is indeed the way to go, you can move the damaged roaches to the back if you have what it takes to micro them. However, if you can manage to refine your build order instead or be better macro-wise, then the micro won't pay ofoff as much as the macro. Getting an extra roach can make the difference.

So, whenWhen you have excess energy (or planned a second Queen to defend the ramp early on), you can spread creep so you have a larger area defended,. This will eventually allowingallow you to move between your expansion and your base faster at will. Later in the game, if you plan to gobe aggressive with your roaches, the roach speed is the way to go but it indeed isn't available in the early gamea necessity.

Also, as you are defending, Spine Crawlers can be useful to have if you have excess minerals.

Do I need to practice my stutter step, or would it be better to run individual roaches away (the ones that are being attacked by a zealot) while others fire at the zealot(s)?

Start of with practicing the stutter step, it's less micro-intensive than having to accurately move the damaged roach out of them. Once you get better, you can opt for a combination of the two.

So, a summary:

  1. Make the best out of your build, have that extra edge macro-wise.

  2. Defend on creep, so you have more speed.

  3. Add additional queens or spine crawlers, when you have excess minerals from your build.

  4. Stutter step, improving later towards splitting and saving individual units. But, macro first...

A Roach will be killed by a single Zealot when they both have no upgrades.

Correct, 4 zealots VS 4 roaches will leave you with 3 zealots, without micro.

I still prefer Roaches over Zerglings to handle early Zealot pressure.

Correct, Roaches are tended to be defensive units while Zealots are aggressive/scouting units.

I was wondering what's the most efficient way to micro the roaches against zealots?

Whenever they attack, the zealot will catch up and land a hit.

First of all, Roaches do move faster than Zealots on creep allowing you to effectively kite them. Stutter step is indeed the way to go, you can move the damaged roaches to the back if you have what it takes. However, if you can manage to refine your build order instead or be better macro-wise then the micro won't pay of as much as macro. Getting an extra roach can make the difference.

So, when you have excess energy (or planned a second Queen to defend the ramp early on) you can spread creep so you have a larger area defended, eventually allowing you to move between your expansion and your base at will. Later in the game, if you plan to go aggressive with your roaches, the roach speed is the way to go but it indeed isn't available in the early game.

Also, as you are defending, Spine Crawlers can be useful to have if you have excess minerals.

Do I need to practice my stutter step, or would it be better to run individual roaches away (the ones that are being attacked by a zealot) while others fire at the zealot(s)?

Start of with practicing the stutter step, it's less micro-intensive than having to accurately move the damaged roach out of them. Once you get better, you can opt for a combination of the two.

So, a summary:

  1. Make the best out of your build, have that extra edge macro-wise.

  2. Defend on creep, so you have more speed.

  3. Add additional queens or spine crawlers, when you have excess minerals from your build.

  4. Stutter step, improving later towards splitting and saving individual units. But, macro first...

A Roach will be killed by a single Zealot when they both have no upgrades.

Correct, 4 zealots VS 4 roaches will leave you with 3 zealots, without micro.

I still prefer Roaches over Zerglings to handle early Zealot pressure.

Correct, Roaches are tended to be defensive units while Zealots are aggressive/scouting units.

I was wondering what's the most efficient way to micro the roaches against zealots?

Whenever they attack, the zealot will catch up and land a hit.

First of all, Roaches do move faster than Zealots on creep allowing you to effectively kite them. Stutter step is indeed the way to go, you can move the damaged roaches to the back if you have what it takes to micro them. However, if you can manage to refine your build order instead or be better macro-wise, then the micro won't pay off as much as the macro. Getting an extra roach can make the difference.

When you have excess energy (or planned a second Queen to defend the ramp early on), you can spread creep so you have a larger area defended. This will eventually allow you to move between your expansion and your base faster at will. Later in the game, if you plan to be aggressive with your roaches, roach speed is a necessity.

Also, as you are defending, Spine Crawlers can be useful to have if you have excess minerals.

Do I need to practice my stutter step, or would it be better to run individual roaches away (the ones that are being attacked by a zealot) while others fire at the zealot(s)?

Start of with practicing the stutter step, it's less micro-intensive than having to accurately move the damaged roach out of them. Once you get better, you can opt for a combination of the two.

So, a summary:

  1. Make the best out of your build, have that extra edge macro-wise.

  2. Defend on creep, so you have more speed.

  3. Add additional queens or spine crawlers, when you have excess minerals from your build.

  4. Stutter step, improving later towards splitting and saving individual units. But, macro first...

Typos...
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Tamara Wijsman
  • 16.8k
  • 19
  • 78
  • 115

A Roach will be killed by a single Zealot when they both have no upgrades.

Correct, 4 zealots VS 4 roaches will leave you with 3 zealots, without micro.

I still prefer Roaches over Zerglings to handle early Zealot pressure.

Correct, Roaches are tended to be defensive units while Zealots are aggressive/scouting units.

I was wondering what's the most efficient way to micro the roaches against zealots?

Whenever they attack, the zealot will catch up and land a hit.

First of all, Roaches do move faster than Zealots on creep allowing you to effectively kite them. Stutter step is indeed the way to go, you can move the damaged roaches to the back if you have what it takes. However, if you can manage to refine your build order instead or be better macro-wise then the micro won't pay of as much as macro. Getting an extra roach can make the difference.

So, when you have excess eneryenergy (or planned a second queenQueen to defend the ramp early on) you can spread creep so you have a larger area defended, eventually allowing you to move between your expansion and your base at will. Later in the game, if you plan to go aggressive with your roaches, the roach speed is the way to go but it indeed isn't available in the early game.

Also, as you are defending, Spine Crawlers can be useful to have if you have excess minerals.

Do I need to practice my stutter step, or would it be better to run individual roaches away (the ones that are being attacked by a zealot) while others fire at the zealot(s)?

Start of with practicing the stutter step, it's less micro-intensive than having to accurately move the damaged roach out of them. Once you get better, you can opt for a combination of the two.

So, a summary:

  1. Make the best out of your build, have that extra edge macro-wise.

  2. Defend on creep, so you have more speed.

  3. Add additional queens or spine crawlers, when you have excess minerals from your build.

  4. Stutter step, improving later towards splitting and saving individual units. But, macro first...

A Roach will be killed by a single Zealot when they both have no upgrades.

Correct, 4 zealots VS 4 roaches will leave you with 3 zealots, without micro.

I still prefer Roaches over Zerglings to handle early Zealot pressure.

Correct, Roaches are tended to be defensive units while Zealots are aggressive/scouting units.

I was wondering what's the most efficient way to micro the roaches against zealots?

Whenever they attack, the zealot will catch up and land a hit.

First of all, Roaches do move faster than Zealots on creep allowing you to effectively kite them. Stutter step is indeed the way to go, you can move the damaged roaches to the back if you have what it takes. However, if you can manage to refine your build order instead or be better macro-wise then the micro won't pay of as much as macro. Getting an extra roach can make the difference.

So, when you have excess enery (or planned a second queen to defend the ramp early on) you can spread creep so you have a larger area defended, eventually allowing you to move between your expansion and your base at will. Later in the game, if you plan to go aggressive with your roaches, the roach speed is the way to go but it indeed isn't available in the early game.

Also, as you are defending, Spine Crawlers can be useful to have if you have excess minerals.

Do I need to practice my stutter step, or would it be better to run individual roaches away (the ones that are being attacked by a zealot) while others fire at the zealot(s)?

Start of with practicing the stutter step, it's less micro-intensive than having to accurately move the damaged roach out of them. Once you get better, you can opt for a combination of the two.

So, a summary:

  1. Make the best out of your build, have that extra edge macro-wise.

  2. Defend on creep, so you have more speed.

  3. Add additional queens or spine crawlers, when you have excess minerals from your build.

  4. Stutter step, improving later towards splitting and saving individual units. But, macro first...

A Roach will be killed by a single Zealot when they both have no upgrades.

Correct, 4 zealots VS 4 roaches will leave you with 3 zealots, without micro.

I still prefer Roaches over Zerglings to handle early Zealot pressure.

Correct, Roaches are tended to be defensive units while Zealots are aggressive/scouting units.

I was wondering what's the most efficient way to micro the roaches against zealots?

Whenever they attack, the zealot will catch up and land a hit.

First of all, Roaches do move faster than Zealots on creep allowing you to effectively kite them. Stutter step is indeed the way to go, you can move the damaged roaches to the back if you have what it takes. However, if you can manage to refine your build order instead or be better macro-wise then the micro won't pay of as much as macro. Getting an extra roach can make the difference.

So, when you have excess energy (or planned a second Queen to defend the ramp early on) you can spread creep so you have a larger area defended, eventually allowing you to move between your expansion and your base at will. Later in the game, if you plan to go aggressive with your roaches, the roach speed is the way to go but it indeed isn't available in the early game.

Also, as you are defending, Spine Crawlers can be useful to have if you have excess minerals.

Do I need to practice my stutter step, or would it be better to run individual roaches away (the ones that are being attacked by a zealot) while others fire at the zealot(s)?

Start of with practicing the stutter step, it's less micro-intensive than having to accurately move the damaged roach out of them. Once you get better, you can opt for a combination of the two.

So, a summary:

  1. Make the best out of your build, have that extra edge macro-wise.

  2. Defend on creep, so you have more speed.

  3. Add additional queens or spine crawlers, when you have excess minerals from your build.

  4. Stutter step, improving later towards splitting and saving individual units. But, macro first...

added 480 characters in body
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Tamara Wijsman
  • 16.8k
  • 19
  • 78
  • 115
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added 480 characters in body
Source Link
Tamara Wijsman
  • 16.8k
  • 19
  • 78
  • 115
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Source Link
Tamara Wijsman
  • 16.8k
  • 19
  • 78
  • 115
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