Timeline for How to limit an older game's (DirectX 3) FPS speed? (USNF 97) [duplicate]
Current License: CC BY-SA 3.0
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Apr 13, 2017 at 12:09 | history | edited | CommunityBot |
replaced http://gaming.stackexchange.com/ with https://gaming.stackexchange.com/
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S Dec 16, 2012 at 18:00 | history | edited | CommunityBot |
insert duplicate link
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S Dec 16, 2012 at 18:00 | history | closed |
BlueRaja - Danny Pflughoeft Michel Frank Dave McClelland authenticgeek |
exact duplicate | |
Dec 16, 2012 at 8:32 | review | Close votes | |||
Dec 16, 2012 at 18:00 | |||||
Dec 16, 2012 at 8:24 | comment | added | BlueRaja - Danny Pflughoeft | @e-MEE: It's somewhere uncommon now (not as low as 1% though), but back in 1995, it was extremely common for games to be fixed timestep. And many of them did not have fps-limits, because rendering too fast was simply not an issue at the time. So, running some of these games on modern machines will result in hundreds of frames (of both rendering and logic) per second. | |
Dec 16, 2012 at 8:16 | comment | added | BlueRaja - Danny Pflughoeft | duplicate of gaming.stackexchange.com/questions/620, gaming.stackexchange.com/questions/8420, gaming.stackexchange.com/questions/38268 | |
Nov 16, 2012 at 5:36 | history | edited | galacticninja |
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Nov 16, 2012 at 5:35 | comment | added | galacticninja | Can you list the fps limiter or "slowdown" programs that you've used? | |
Jul 18, 2012 at 22:30 | history | edited | Alok |
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Jun 5, 2012 at 22:42 | answer | added | Meepinator | timeline score: 1 | |
May 15, 2012 at 11:10 | comment | added | Jacxel | try running the game 2 times in the background :P | |
Jan 25, 2012 at 20:25 | history | tweeted | twitter.com/#!/StackGaming/status/162269874234724352 | ||
Oct 27, 2011 at 5:25 | comment | added | e-MEE | rendering speed =/= game speed, in the 99% of the games | |
Oct 26, 2011 at 13:44 | history | asked | user13450 | CC BY-SA 3.0 |