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Following the way of similar questions for the MonkMonk and the BarbarianBarbarian, I'd like to ask the same for the Demon Hunter.

I know that there's an analogous questionanalogous question, but its focus was Nightmare difficulty and none of the answers addressed Inferno.

For a Demon Hunter, high DPS should come natural through a correct itemization. At the moment (I'm still in Nightmare), I'm focusing on damage-increasing skills, since a high-dps grants me an easy dispatch of my enemies, without having to worry of being touched. Is this the main focus even at higher difficulties? Or should I switch to health restoring abilities (as Elemental Arrow with Nether Tentacles, or Marked for Death with Death Toll, or Shadow Power), to balance the higher lethality of the monsters? I'm mainly interested in solo play.

Example builds, with explanation of the choices, would be greatly appreciated.

Following the way of similar questions for the Monk and the Barbarian, I'd like to ask the same for the Demon Hunter.

I know that there's an analogous question, but its focus was Nightmare difficulty and none of the answers addressed Inferno.

For a Demon Hunter, high DPS should come natural through a correct itemization. At the moment (I'm still in Nightmare), I'm focusing on damage-increasing skills, since a high-dps grants me an easy dispatch of my enemies, without having to worry of being touched. Is this the main focus even at higher difficulties? Or should I switch to health restoring abilities (as Elemental Arrow with Nether Tentacles, or Marked for Death with Death Toll, or Shadow Power), to balance the higher lethality of the monsters? I'm mainly interested in solo play.

Example builds, with explanation of the choices, would be greatly appreciated.

Following the way of similar questions for the Monk and the Barbarian, I'd like to ask the same for the Demon Hunter.

I know that there's an analogous question, but its focus was Nightmare difficulty and none of the answers addressed Inferno.

For a Demon Hunter, high DPS should come natural through a correct itemization. At the moment (I'm still in Nightmare), I'm focusing on damage-increasing skills, since a high-dps grants me an easy dispatch of my enemies, without having to worry of being touched. Is this the main focus even at higher difficulties? Or should I switch to health restoring abilities (as Elemental Arrow with Nether Tentacles, or Marked for Death with Death Toll, or Shadow Power), to balance the higher lethality of the monsters? I'm mainly interested in solo play.

Example builds, with explanation of the choices, would be greatly appreciated.

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Kappei
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Following the way of similar questionquestions for the Monk and the Barbarian, I'd like to ask the same question for the Demon Hunter.

I know that there's aan similaranalogous question, but its focus was Nightmare difficulty and none of the answers addressed Inferno.

Now to the question: forFor a Demon Hunter, high DPS should come natural through a correct itemization. At the moment (I'm still in Nightmare), I'm focusing on damage-increasing skills, since a high-dps grants me an easy dispatch of my enemies, without having to worry of being touched. Is this the main focus even at higher difficulties? Or should I switch to health restoring abilities (as Elemental Arrow with Nether Tentacles, or Marked for Death with Death Toll, or Shadow Power), to balance the higher lethality of the monsters? I'm mainly interested in solo buildsplay.

Example builds, with explanation of the choices, would be greatly appreciated.

Following the way of similar question for the Monk and the Barbarian, I'd like to ask the same question for the Demon Hunter.

I know that there's a similar question, but its focus was Nightmare difficulty and none of the answers addressed Inferno.

Now to the question: for a Demon Hunter, high DPS should come natural through a correct itemization. At the moment (I'm still in Nightmare), I'm focusing on damage-increasing skills, since a high-dps grants me an easy dispatch of my enemies, without having to worry of being touched. Is this the main focus even at higher difficulties? Or should I switch to health restoring abilities (as Elemental Arrow with Nether Tentacles, or Marked for Death with Death Toll, or Shadow Power), to balance the higher lethality of the monsters? I'm mainly interested in solo builds.

Example builds, with explanation of the choices, would be greatly appreciated.

Following the way of similar questions for the Monk and the Barbarian, I'd like to ask the same for the Demon Hunter.

I know that there's an analogous question, but its focus was Nightmare difficulty and none of the answers addressed Inferno.

For a Demon Hunter, high DPS should come natural through a correct itemization. At the moment (I'm still in Nightmare), I'm focusing on damage-increasing skills, since a high-dps grants me an easy dispatch of my enemies, without having to worry of being touched. Is this the main focus even at higher difficulties? Or should I switch to health restoring abilities (as Elemental Arrow with Nether Tentacles, or Marked for Death with Death Toll, or Shadow Power), to balance the higher lethality of the monsters? I'm mainly interested in solo play.

Example builds, with explanation of the choices, would be greatly appreciated.

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Kappei
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Kappei
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Kappei
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