Without attack speed I saw: 15 ticks, 11200, 4240, 140 = 3200 damage total 15 ticks, 5240, 10 * 200 = 3200 16 ticks, 4 * 240, 1 * 40, 11 * 200 = 3200
- 15 ticks, 11200, 4240, 1*40 = 3200 damage total
- 15 ticks, 5*240, 10 * 200 = 3200
- 16 ticks, 4 * 240, 1 * 40, 11 * 200 = 3200
With attack speed I got: 15 ticks, 5*240, 10 * 200 = 3200 15 ticks, 2 * 240, 1 * 120, 12 * 200 = 3000 (user error?) 16 ticks, 3 * 240, 1 * 80 = 3200 16 ticks, 1 * 240, 1 * 160 = 3200
- 15 ticks, 5*240, 10 * 200 = 3200
- 15 ticks, 2 * 240, 1 * 120, 12 * 200 = 3000 (user error?)
- 16 ticks, 3 * 240, 1 * 80 = 3200
- 16 ticks, 1 * 240, 1 * 160 = 3200
Haunt was a little less clean. Most ticks were 213, but the increments were all still in multiples of 40, and it seemed like the extra 3 damage varies between the casts with different numbers of ticks. Without attackspeed I got: 23 ticks, 5255, 18 * 213 = 5109 24 ticks, 1 * 43, 4 255, 19 * 213 = 5110 22 ticks, 10 * 255, 12* 213 = 5106 23 ticks, 5 * 255, 18213 = 5109 23 ticks, 5 * 255, 18213 = 5109 24 ticks, 4255, 143, 19 * 213 = 5110
- 23 ticks, 5*255, 18 * 213 = 5109
- 24 ticks, 1 * 43, 4* 255, 19 * 213 = 5110
- 22 ticks, 10 * 255, 12* 213 = 5106
- 23 ticks, 5 * 255, 18*213 = 5109
- 23 ticks, 5 * 255, 18*213 = 5109
- 24 ticks, 4255, 143, 19 * 213 = 5110
with attackspeed: 24 ticks, 1 * 83, 3 * 255 = 5108 24 ticks, 1 * 43, 4 * 255 = 43 + 1012 + 4047 = 5110 23 ticks, 5 * 255 = 5109 23 ticks, 5* 255 = 1265 + 3834 = 5109 23 ticks, 1* 128, 7 * 255, 15*213 = 5108
- 24 ticks, 1 * 83, 3 * 255 = 5108
- 24 ticks, 1 * 43, 4 * 255 = 43 + 1012 + 4047 = 5110
- 23 ticks, 5 * 255 = 5109
- 23 ticks, 5* 255 = 1265 + 3834 = 5109
- 23 ticks, 1* 128, 7 * 255, 15*213 = 5108