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The question is pretty straight forward. Is there a way to freeze the mob inside the spawner.

I think before 1.13 you could do RequiredPlayerRange:0s. Well, that's not working anymore (1.15) Is this a bug that has been patched?

Thanks in advance.

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I figured it out.

/data merge block (coords) {RequiredPlayerRange:0s}

This does not work with /setblock directly (MC-80690, so either /data merge command still needs to be run after a /setblock command or MaxNearbyEntities needs to be given as well, like this:

/setblock (coords) spawner{RequiredPlayerRange:0s,MaxNearbyEntities:0}
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  • Please don't ask a new question in an answer, that's where the question field is for. I guess in this case it's just a bug that your tag gets ignored. Commented May 11, 2020 at 7:58
  • Also, note that doing this will completely disable the spawner. It only works as decoration then. The rotation is an indicator for it being able to spawn mobs. Commented May 11, 2020 at 8:00
  • Found the bug, added to the answer. Commented May 11, 2020 at 8:01

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