Alright, so my favorite build against zerg is the 1 Base, Battlecruiser Build. This build has proved to be 100% effective against zerg, the only time I usually struggle is against randoms who end up zerg.
The build is supposed to look like this...
- 10 Supply Depot
- 11 Refinery
- 13 Barracks
- 16 Factory and Orbital Command
- 17 refinery
- 19 starport followed by fusion core
- 26 Battlecruiser
- push out as soon as battlecruiser is up w/ hellions, marines, and SCVs.
Most gold and lower zerg players dont know how to counter this build even when they scout it. But with the addition of HoTS I noticed my build order is delayed and looks more like...
- 10 Supply Depot
- 11 Refinery
- 13 Barracks
- 17 Factory
- 18 orbital command
- 20 Starport followed by fusion core
- 28 battlecruiser
My first game with this went smoothly with me noticing the delay and just thought my macro was bad (because it was). Second game the zerg player countered either by accident or actually knew what to do, but after countering didnt keep pushing and I won (which is why I think he was just lucky).
Now I noticed that my build is going to be easily countered once I get back to the leagues I used to play in since this build has slowed down (or maybe my macro is just still bad).
Well anyways I switched up the build a tad to incorporate a single drop to stop the zerg player from expanding easily. Well it still worked cuz I effectively wrecked both expansions and stopped him from expanding from then on as well. But what I didn't like was that it was a very messy win.
Here are the details of the battle...
I used the same build besides the starport and fusion core being a few supply delayed because I built Widow Mines, and a medivac as soon as the starport finished. So my battlecruiser was delayed significantly, but I took advantage of this and expanded right as I started my battlecruiser (once I had all the Vespene I needed for the first Battlecruiser I swapped 3 scvs back to crystal). At this point I have a medivac 3 Widow mines a small force of hellions and marines (nothing a decent zerg player cant handle with a group of roaches). This zerg player did a good job of stopping my expand but I held him from my main with widow mines a bunker and effective use of my hellions. After fending off his first push I rushed my medivac with 1 widow mine and marines to his expands. I made him cancel his third and I dropped the widow mine behind his second and killed all his workers (it took him a long time to take out the widow mine and I even was able to kill a queen with it, so I dont think he noticed till the queen died from it, mostly cuz I used a banshee to kite his queen to it.). Although I did make the mistake of losing my medivac and marines to his static defenses in his main, I had stopped his economy easily. At this point I have a very sizeable force of hellions and marines and a battlecruiser which I push out with, wrecking his small force of roaches and what was left of his natural expansion. He was able to kill my hellions and marines easily but with my macro going, group after group of hellions and marines kept him on his toes untill he pulled out a bunch of mutalisks. Now I had 3 battlecruiser in the battle at this point so he didnt take the head on, he just focused on my bases which I didnt really need anymore since he couldnt win at this point. Lucklily with proper placement of about 4 widow mines and some baiting with a single battlecruiser I wiped out his force of mutalisks and he GGd.
Yah sure I won, but a more skilled zerg player with better macro and scouting could've stopped this easily. I would love some tips or advice on how to improve my build so i'm not just trying to throw random things at a player and hoping it works.
Note: Any Terran players who try this build, it is specifically ment for Zerg it will not work against another Terran or Protoss player.