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The Landskencht in Etrian Odyssey Untold: The Millennium Girl is able to specialize in either in either Swords or Axes. I'm able to get some idea of the differences between the set-ups based on the classes skill tree, but I'm curious how Axes and Swords themselves differ, independent of the skills. A quick look at the Shileka's Goods suggests that Axes have more damage than Swords, but do different types of damage. I'm not sure how different damage types differ, and my limited dataset would suggest that axes are superior to swords because of the additional damage. I'm assuming this isn't the case, and that there's more differences between the two to make them more balanced.

How do axes and swords differ?

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Assuming the mechanics are the same as they've been across the series...

The major difference is that axes do bash damage while swords do cut damage. One thing to remember is that with exceedingly rare exception, there's no such thing as a "neutral" damage. All damage is of an element, either magical or physical. And so enemies have varying tolerances - some things are easier to slash than to smash, and vice versa. For example, rocky or shell type enemies tend to either be weak to or take normal damage from bash type, but would take reduced damage from cut and stab type.

To that point, if I recall correctly, axes and staves are the only default-to-bash type weapons in the game. Whilst swords, whips, and katanas are the default-to-cut type weapons. As such, be cognizant of your desired elemental coverage - axes are pretty much the major source of bash damage for standard physical fighters, barring the traditional combat medic builds.

Past that, the other main difference is in the skillsets of the class in question. Usually the attack sets of the two skill trees for any given multi-weapon class tend to present two wildly different attack strategies. As such, in some ways, skill access is a more deciding factor than raw attack power, at least late game.

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    Additionally, if it's like the other games, enemies might drop (or refuse to drop) certain items based on the type of damage they take or which type deals the killing blow.
    – Sterno
    Commented Oct 1, 2013 at 16:18

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