How do I stun aliens? I've been whacking away on one for a few turns, and I've done a couple hundred of what appears to be stun damage, but 30 normal damage was enough to kill the alien. Why can't I stun them?
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3Is it one of those green guys (purple for the elite version) who stomp around right out into the open? I forget the name of them, but they're androids. You can hit them with stun batons and gas grenades all day long, but they won't go down.– SternoCommented Jul 2, 2014 at 16:34
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Oh. That explains a lot. /facepalm– SaintWackoCommented Jul 2, 2014 at 17:45
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I had the exact same problem. The first mission after I had access to gas grenades and stun batons put me up against a bunch of these guys.– SternoCommented Jul 2, 2014 at 18:03
1 Answer
Some enemies, such as the robotic Andron, are immune to being stunned. However, the game's UI does not give you good feedback about this, as you'll see the "blue" damage occurring. However, no amount of hitting them with stun batons or gas grenades will knock them out.
For enemies that are not immune to stun, it appears that every time you do "blue" damage to an enemy (such as from a shock grenade, electromagnetic grenade, or stun baton), there is a chance that you will render them unconscious. Additionally, gas grenades seem to cause a chance of immediately knocking out a unit when they first enter it (either by walking into it or by being present in the grenade's area of effect when it explodes), as well as having a chance to cause a knockout at the start of the unit's turn if they are standing in the gas.
How exactly the "chance" to knock them out works is a bit of a mystery to me. I swear I've seen enemies go down after taking 10 blue damage. Posts on the Xenonauts forums such as this one by a developer seem to indicate that the damage is really simply subtracting from their "blue" health pool, and when they hit zero they pass out, though this is also a post from 2013 and things may have changed since then.
To test this, I've run my troops into the gas and it always seems to be an all-or-nothing effect for them. Their morale bar never drops while they stand in the gas, though they'll stop and you'll hear them make an "ugh" sound upon first entering it. If I leave them in it, they might stay up until it disperses. Or they might suddenly drop unconscious. But at no point in between do I see their morale bar drop. That may simply be a UI error, or blue damage not corresponding to troop morale. All forum posts seem to indicate that the damage is cumulative rather a chance effect.
Anyway, the short version is that you just need to throw enough stun damage at enemies and eventually they'll go down, whether it's due to "stun hp" loss or just from random chance catching up to them. Just be aware that some enemies, particularly those that say "Resisted" when you throw a gas grenade at them, seem to be immune to stun. Note that you can even incapacitate enemies right from the first crash site of the game if you toss enough flashbangs at them.
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This is a good answer, but I'd really like the accepted answer to have more concrete information on how stunning works. Commented Jul 3, 2014 at 5:48
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1Additionally, enemies that wear helmets are more resistant to gas than their counterparts that do not have helmets.– SternoCommented Jul 18, 2014 at 1:14
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Do you know if stunned units revive after a while or should soldiers mount guard? Commented Mar 5, 2018 at 21:12