3

In HeroVille, I've noticed that my level 5 adventurer is able to gather 2 resources per tick, whereas a level 1 adventurer only gets 1 per tick.

What is the correlation here? How can I predict how many resources per tick I will get, given the level of an adventurer. Does the level affect anything else about gathering or other jobs?

2 Answers 2

2

The code responsible for this is

$scope.incrRes(Math.ceil($scope.heroList[i].level / 4));

This means that you get one additional resource per tick every 4 additional levels after level 1, on levels 5, 9, 13, ...

0

The level of the adventurer effects all jobs in some way, as previously stated the hero level/4 is the effect this has on gathering.

For each level the production time is also reduced on any item. This is

Math.floor((($scope.heroList[i].level) * .05)*$scope.potion.prodTime

Meaning the time is reduced by 5% per hero level. So a level 20 hero should produce items in 1 game cycle.

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Not the answer you're looking for? Browse other questions tagged or ask your own question.