I have been trying to make falling sand that stays in the air instead of fall down, I have tried spawning it with
- No AI
and
- teleporting it with 40 pulses per second and a location of ~ ~ ~
but neither have worked. How can I get it to stay put?
I have been trying to make falling sand that stays in the air instead of fall down, I have tried spawning it with
and
but neither have worked. How can I get it to stay put?
So there are two ways to achieve this:
level.dat
.entitydata @e[type=FallingSand] {Motion:[0.0,0.04,0.0]}
I don't have screenshots for any of this, nor have I tested it, but it seems as though it should work.
Teleport your falling sand constantly to an Armor Stand which has {Invisible:1b}
and {NoGravity:1b}
.
In Vanilla, you can put a barrier under it.
There are multiple ways of doing this without commands, by using "transparent blocks" (like lily pads for example).
This can also be done with vines.