Yes. As supported by this Q&A thread created by a member of the Titan's Quest staff:
Modifiers to damage types from an
item, an active buff (Call of the
Wild), an active aura (Earth
Enchantment, etc), a self buff (Blade
Honing, etc), an unattached passive
skill (Anatomy, Volativity, etc), and
all three of your attributes affect
ALL types of that damage. Generally,
the only types of modifiers that do
NOT affect all types of damage dealt
are the passive modifiers to base
skills, such as the damage bonuses to
Ice Shard or Flame Surge.
That means your sword hit, your staff
shot, your bow shot, your spell,
whatever. If the damage types match
up, they get boosted. +25% Fire damage
from a ring? More staff damage if your
staff deals fire damage. More fire
damage from an axe with fire damage on
it. More fire damage from a spell that
deals fire damage. Same for any of the
other modifiers. The only exceptions
are the specific cases where Str or
Dex do not boost some skill damages,
or amplify the effects of +flat damage
bonuses from equipment.
There is also this thread with gamers saying the same thing:
All % mods on all gear affects all
attacks that have that attribute. +%
Elemental damage applies to all
Intelligence based attacks which I
believe includes Fire, Frost,
Lightning, Burn, Frostburn, and
Electrical Burn.
It should also be noted that any +% DAMAGE bonuses means physical damage only, which was also stated in the above Q&A thread:
+% Damage is PHYSICAL damage. Other +% damage types list the specific type
(+% Bleed Damage, +% Poison Damage, +%
Fire Damage, +% Life Leech, and so on)