Okay while trying to make a scroll like thing that summons lightning.. I realized it targeted villagers, how can I fix this command to do that?
/execute @e[r=8,type=!Player,type=!Villager,count=-1] ~ ~ ~ /summon LightningBolt ~ ~ ~
Update for 1.13+: This now just works. type=!player,type=!villager
works exactly as expected.
Old answer for 1.12: You cannot have more than one parameter with the same key name. The last one defined will be used instead.
To exclude two different entities based on type
, you can assign a label separately and then target those that do not have the label.
As well, the correct parameter for maximum count is c
, not count
.
Example using a scoreboard team:
/scoreboard teams add Exclude
/scoreboard teams join Exclude @a @e[type=Villager]
/execute @e[r=8,team=!Exclude,c=-1] ~ ~ ~ /summon LightningBolt ~ ~ ~
Example using 1.9's "tags" feature:
/scoreboard players tag @a add Exclude
/scoreboard players tag @e[type=Villager] add Exclude
/execute @e[r=8,tag=!Exclude,c=-1] ~ ~ ~ /summon LightningBolt ~ ~ ~