Here is what I am seeing, I have no clue what each of them mean:
- FXAA
- SMAA
- TAA (1TX)
- FXAA (1TX)
- SMAA (1TX)
- TSSAA (8TX)
That list you're seeing is a list of different technologies for anti-aliasing the game. They're by no means exclusive to DOOM.
Different technologies perform anti-aliasing in different ways and thus achieve different results.
Usually the game lists them in order of less processing power consumption to more processing power consumption. The technology in the top is the one that requires less processing power and the one in the bottom is the one that requires the most processing power.
Generally the less processing power an anti-aliasing technology uses the less aliasing it reduces and/or introduces more blur or other defects in the image.
The more processing power it uses the more aliasing it reduces without introducing many defects to the image.
There are, however, a few exceptions to theses generic rules. I just gave them to use as a rule of thumb when you don't know what they mean.
Now let's go over a few of the technologies you mentioned:
All of these technologies come in varying strengths indicated by their multiplier. The multiplier is the number with the TX in front of if. in TSSAA (8TX) the 8TX is the multiplier.
The higher the number the more processing power it will require and the better the results it will achieve.
For more on anti-aliasing please visit Anti-Aliasing Wikipedia, Spatial Anti-aliasing Wikipedia and Anti-aliasing article.
The T in TAA it means Temporal Anti-Aliasing.
Basically, every frames, the image is accumulated in an accumulation buffer and is merged with the current frame. This helps remove flickering (Temporal Aliasing).
TSSAA means Temporal Super Sampling Anti-Aliasing. This will compute Super Sampling Anti-Aliasing by using the accumulated frames. This will to not only reduce flickering, but will also reduce the aliasing of edges and textures. 8TX means that the aliasing is resolved using a pattern of 8 samples.