I'm looking at the current Mega Hero Bundles that Blizzard has for the HotS 2.0 release, and I'm seeing a lot of Roles that I'm not familiar with.
HotS is the only MOBA I play, and even then I don't play very often, but I do have a handle on the four main categories that they usually use to group heroes. However, in the bundles they list things like "Mage" and "Bruiser" that aren't standard. I've tried looking them up online, but there doesn't seem to be any HotS focused explanation of them.
Can someone provide a brief rundown on these sub-roles and what differentiates them, along the same lines as the previous answer?
Specifically:
- Ganker/Mage/Marksman - Three types of Assassins. I would assume Ganker is melee and the other two are ranged, but if so, what differentiates them?
- Tank/Bruiser - Two types of Warriors. I assume it's the difference between more defense focused vs more offense focused, but if so, how different is a Bruiser from just being a tougher Ganker?
- Siege - Specialists better at attacking walls and keeps than usual, but how do they (generally) compare to heroes that just do more damage in the first place? (10 damage + 50% would still be less than 21 damage, for example)
- Utility - Does this mean "I do a little of everything, but I'm can't compare to heroes in their strong areas", "I can fill any role, but only one at a time", or something else alogn those lines?