Slimes are notoriously known for being able to split into smaller slime when killed. This happens in both editions of Minecraft, Java Edition and Bedrock Edition.
I’m making a map where a slime is present and cannot be killed except for one secret procedure whose instructions are hidden in the map. When these instructions are achieved, a /kill
command kills the slime indicating that the player has completed their mission.
But unfortunately, there is one small flaw: the /kill
command activates the slimes’ splitting mechanic, and it splits into medium sized slimes. But I want the slime to die immediately, without splitting.
I would prefer a command that satisfies the following conditions. If you have an answer that doesn’t satisfy them, I will still accept it, but please avoid repeating anything already said:
- Keeps the slime’s death animation
- Doesn’t noticeably modify the slime size
How can I achieve this?