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Not sure why but for some reason I tend to have a tiny army syndrome. I usually play Terran and I suppose the answer may be slightly different for different races.

What happens is that I like to attack early and put the pressure on but there is not a lot of units early on, they either get killed or get spread out so that when mid game comes I don't have a sizable force. I want to be able to make a large army quickly so I can push but I don't want to have to wait too long.

Is there any way I can not sacrifice the early 5 minute attack and still manage to have a large force building up? I want to keep pushing in more and more units every time not just trickle them out until I get attacked and have nothing to bring to the battle.

2 Answers 2

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http://day9tv.blip.tv/file/3732340/

Watch that video. It will answer all your questions.

To highlight the main points he makes, it's all about macro play. Make sure you are always building a new worker. As soon as the last one finishes, build a new one. If you have way too many, expand and split them up.

Make sure you have enough production buildings so that you can build your army quickly enough. You should never have to queue units and always be able to spend all your money (which should be plentiful since you're always building workers). Hotkey all your production buildings and get in the habit of cycling through them to see which are idle, and then make sure you un-idle them as soon as possible.

Make sure to watch your supply and build quickly enough so you never get supply blocked. You always want to be building new units.

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  • You bring a good point with watching to never have to queue units. Because that's what happens, a few skirmishes end and then it's back to the base to build more units. I guess the only way to afford them is to expand!
    – MetaGuru
    Commented Aug 11, 2010 at 19:09
  • you beat me to it.
    – tzenes
    Commented Aug 11, 2010 at 19:16
  • 3
    @tzenes That video is the single most helpful video any aspiring StarCraft II player could watch, in my opinion. Commented Aug 11, 2010 at 19:30
  • You were right, I highly recommend this video! After watching it I dominated my next match with a massive army. Learning to only produce what you need when you need it but also always using all your minerals is the key.
    – MetaGuru
    Commented Aug 12, 2010 at 14:22
  • also: gaming.stackexchange.com/questions/5211/…
    – MetaGuru
    Commented Aug 12, 2010 at 17:25
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Your early army doesn't need to be of any significant size. You can harass quite effectively with the right units and in fewer numbers. While doing so you can continue to build up your economy and your mid game army.

As Terran, highly effective early game harassment units would consist of either Hellions or Reapers (depending on your opponents race) Hellions will tear right through drones and zerglings. Reapers are very effective against probes (protoss). Also, keep in mind this involves a lot of micro, its not simply send your few units in and watch. You will want to constantly harass and run away. With reapers you can hit his mineral line and when your opponent brings in units to counter, run away and attack some where else.

Doing this will also give you a huge advantage on what build your enemy is going so you have more than enough time to make sure you have the right unit composition to counter.

While this is going on you will want to continue building units, scvs, buildings, mules, etc. Don't forget about your base and focus only on attacking.

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  • Good point on the micro, I think that is what has been distracting me from building up my army. Gotta get better with my hot keys :)
    – MetaGuru
    Commented Aug 12, 2010 at 1:42

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