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I was wondering if there's a given gold drop rate formula based on the rarity/hp/level of monsters and if anyone might happen to know what it is.

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    This would be interesting to know, as I find it strange that you can still get get 1 gold drops in end of Normal/start Nightmare. So it doesn't seem to be linear.
    – Holger
    Commented May 22, 2012 at 9:41

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I can't say I know a particular formula, and I'm sure that an official source would never divulge it, but from what I am noticing it seems that the "gold ceiling" continues to get higher as you progress in difficulty.

For example, in Act I - Normal difficulty you may never see a gold drop higher than 60 gold or so, and they can be as low as 1 gold.

In Act I - Nightmare difficulty, I have seen gold drops as high as 300 gold in just the first half of the act, but have also still seen gold drops in the single digits.

My theory, is that the range expands to include higher potential values, but it is random anywhere within that range, meaning you can still get 1 gold drops later on but you could just as easily get 1000 gold drops.

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  • By Act III Hell, even with 5 stacks of Nephalem Valor, I rarely saw piles greater than 600 gold. The higher stacks were more common; however. I also rarely saw stacks less than 50. Commented May 22, 2012 at 13:08
  • In Inferno without any stacks of NV I've gotten single piles up to 1.8k from destroying random objects. I've wondered if more people in a game increase the ceiling, although I haven't encountered any evidence suggesting so.
    – Chris
    Commented Jun 1, 2012 at 18:18
  • Basically all we know for sure is that the gold ceiling increases with difficulty, everything else is uncertain.
    – Tater596
    Commented Jun 1, 2012 at 18:27

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