How does the directed camera working in Dota 2?
Particularly, how does it choose what to show to the spectators?
How does the directed camera working in Dota 2?
Particularly, how does it choose what to show to the spectators?
The directed camera is a massively complicated piece of software just in and of itself. It looks for damage taken by heroes, spells that are cast, item activations, threat determination that seems to tie into how its AI would play out a scenario, nearness to action, what happens in the next 5 seconds, and probably even where players are currently looking.
You won't find any real details anywhere, though.