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Suppose I have 3 ships fully equipped and rigged which I prepared for some roaming operation. The fleet commander says that the operation starts in A system. I'm currently at B system which is 20 jumps away.

How can I transport those ships from B to A wihtout repackaging them? I don't want to lose the rigs.

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    Some capital ships essentially function as a station for docking to allies. Commented Aug 12, 2013 at 15:15

5 Answers 5

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Flying them there manually is an option for some ships, especially if it it only one smaller ship. In lowsec it is usually enough to fill the low slots with warp core stabilizers and most gate camps won't be able to catch you. I would not try this with a battleship, but it works very well with cruisers.

If you have access to a carrier, they can transport 1 million cubic meters of fitted ships. This of course only works outside of highsec.

Theoretically someone in a Titan could bridge you to your destination if it is inside range, but that is likely not a practical solution and would also only work for one ship at once.

As far as I know freighters can also transport fitted ships if you put them inside a courier contract package. Fitted ships are rather large, and you will only be able to transport something like 3 battlecruisers or 9-10 cruisers that way. If you don't mind paying then you could just contract your ships to Red Frog and let them transport them to your destination. This only works in high-sec, in low-sec and null-sec you would use jump freighters with lower capacity and much higher costs.

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    Freighters are the way to go to transport packaged ships.
    – Resorath
    Commented Aug 12, 2013 at 17:30
  • To add to the freighter option, I usually trade the ship with an alt, who will issue a courier contract to my freighter pilot. I will then contract it back at destination. Remember that private contracts can be accepted regardless of range.
    – mkaito
    Commented Aug 14, 2013 at 22:07
  • Orca would probably have been worth mentioning here as well... 400,000 m3 worth of fitted ship can go in the Ship Maintenance Bay
    – MrGreen
    Commented Dec 27, 2013 at 4:48
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A new ship has been added. It's bigger than the Orca and can transport ships packaged (dec 9th patch): The Bowhead.

A.) Pay someone for a courier contract to move them.

B.) If you have the skill get a bowhead and move them all at once.

C.) Fly the ships and go back in a pod/shuttle.

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Another option for high sec only would be an Orca. Much easier to skill into and use compared to a freighter or carrier, less expensive at 600M for just the hull. They have a 400,000 m3 ship hanger for unpackaged ships which is 8-12 cruisers or ~2 battleships. They can be tankier than a freighter when fit correctly (200k+ ehp) and align faster than a freighter. Preferably use an alt with it, especially if you have active wardecs.

I've seen people cart them around low sec, using a webbing alt and scout. Whether you want to take that risk is up to you. I imagine in null sec, it would die at the first bubble.

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I suspect the easiest way is to fly them there. Then get in a throwaway ship and fly back to pick up the next ship.

The other alternative is the capital ships that you can dock on as Mark Rogers said in comment but I would imagine that unless there is one going in the right direction that it is not a practical solution.

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If your flying ships from one place to another and have quite a few to do. Don't shuttle/pod back, set your home station to where the ships are, and death warp back. Then fly a ship to where its got to go, then death warp back again, rinse repeat. Make sure you are in a blank clone though. This saves so much time.

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