Learning skills - especially to high levels - can take weeks. Is there any way to decrease the amount of time needed to learn a skill?

Don't get me wrong - I think this real-time aspect of the game is great. But it's not entirely unreasonable that some action or item or whatever might improve my learning abilities. A skill-learning skill perhaps ;-)


Skill training time in EVE Online is dependent on your characters attributes. Every skill is dependent on one primary and one secondary attribute which determine the speed at which the skill is trained. The primary attribute has the biggest influence, the secondary attribute a minor influence and all other no influence.

Update: Learning skills are being discontinued. All text in italics will be obsolete...

The learning skills each increase one attribute by 1 point per level. There are basic and advanced learning skills for a maximum possible increase of 10 points. There is also a generic learning skill that will further improve all attributes by (i think) 1% per level.

There are also some implants that increase your attributes. The benefit is that it doesn't take any time to increase your stats but in return they cost more and are lost if you get podded. A good strategy is to plug in what you find and save for a +3 or +4 set depending on what you can afford to loose and the likelihood of loosing it.

To best plan the schedule of your learning skills you should install EVEMon. There you can plan what skills you want to train over the next months. The program can then optimize the schedule and calculate what you should remap your attributes to in order to minimize training time.

Finally the most time efficient approach is to first train up all learning skills to about +9 (basic level 5 + adv. level 4). The downside of that approach is that this takes a lot of time and your character will stagnate in terms of proficiency during that time. Most people will therefore recommend that you mix learning skills with practical skills to prevent you from getting bored.

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    +1 For EVEMon (evemon.battleclinic.com). Also it's possible to remap your base attributes once in a while. – Piaskal Aug 20 '10 at 7:46
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    Note: It's actually impossible to either tighten or loosen an implant. – Task Aug 20 '10 at 14:29
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    Took me a while to realize you were referring to "loose" vs. "lose" in the answer. – sjohnston Aug 20 '10 at 14:35
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    Learning skills are going to be discontinued, I believe they are not available anymore, and there will be a replacement of the skills done around the end of December. – pauloya Dec 6 '10 at 22:49
  • This answer is outdated with the introduction of Skill Injectors. – Ellesedil Dec 11 '16 at 9:02

It is now possible to buy skill points (as Skill Injector item).

All characters with a minimum of 5.5 million skill points may use Skill Extractors to extract skill points from their characters. Using a Skill Extractor subtracts 500.000 Skill Points from your character. Once a Skill Extractor is used, it produces a Skill Injector item and places it into your Item Hangar, from where you can trade or sell it on the in game market. Skill Extractors are available for Aurum through the New Eden Store and may be sold by players for ISK on the in game market.

Quote from https://support.eveonline.com/hc/en-us/articles/207605005-Skill-Extractors-and-Skill-Injectors

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  • Link-only answers aren't ideal because the URL could change for some reason. Can you describe what skill injectors are and how you can get them? If they're user created, perhaps also describe how players make them. – Ellesedil Sep 25 '16 at 8:58
  • Yes, link-only sucks. Fixed. – temoto Sep 25 '16 at 9:12

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