I have once again battled with a Protoss. This time the build was a lot of sentries, a handful of stalkers and some Immortals. I want Roaches, Hydras, and Lings. The map was Lost Temple. Any clash just went with him dishing out a lot of Force Fields, outranging my roaches with Stalkers and trapping my lings. The hydras can fire but with only hydras as the only "functional unit' against a ton of Force Fields, I was sure crushed.

When protoss goes like this, is there anyway to deal with it using land units only and no Ultras?


On of my favorite ways to deal with an opponents who is running a lot of Sentries is a strategy called Brinkmanship. Briskmanship was a technique first pioneered by Otto Von Bismark as part of his Realpolitik during the period leading up to the First World War.

The goal of Brinkmanship was to push events further down the road to a "Brink" without ever actually reaching it. The belief behind this was that as events moved towards the edge one could confer a very real advantage as people would start to make mistakes.

Such a Machiavellian strategy is directly applicable to a mercantilistic situation like Zerglings vs Sentries. Ultimately he would like to trade his Sentry energy for Zergling deaths at a fairly high rate of return. As a result the more Force Fields you can cause him to waste through Brinkmanship the fewer remaining resources (energy) he has to invest in Zergling deaths (or Roach/Hydra deaths).

The goal here is not to engage your opponent until he has exhausted most of his supply. You would think that it would thus work worst against an opponent who has a high supply of energy, but actually just the opposite is true; the more energy your opponent has the more likely he is to misspend it. An opponent with few sentries will husband his forcefields until a full engagement is taking place. By comparison the enemy with 10+ Sentries will be more willing to throw them away to try and catch a handful of Zerglings.

Ideally you want to engage your opponent, force him to throw down a forcefield, and then retreat with minimal damage. The reason I like to use Zerglings for this, is that many players think of Force Fields as a direct counter to Zerglings and thus are more willing to expend them against advancing Zerglings. Additionally, Zerglings are very fast (a 6 on creep with the speed upgrade) and have the best chance of getting out alive. They are also cheap!

The actual execution of the technique will be to: Run your Zerglings at your opponent, as if to attack, and then dash back just before actually getting to melee range. This feint is more effective if your opponent knows that the rest of your army is close behind. Since Zerglings are the fastest Zerg land unit, it is not uncommon to see them as the harbingers of an attacking force. Ideally, this will convince your opponent that this is an assault and he will expend forcefields. Once he has started running out of forcefields to spend you can begin the real assault.

Remember, don't commit too early, its always better to wait as long as possible to engage as a Zerg because of the speed at which you reinforce.

The Advanced Class

Feinting and drawing out your opponents resources is a great technique, but a better player will start to realize this, so you're going to need a little extra gusto to punch through. There have been a number of innovative strategies to provide that extra "umph;" tunneling Roaches, Doom Drops, Counters at their Main, etc; but one of the easiest consists of splitting your force in half and flanking them. By attacking from multiple sides you're able to achieve much higher surface area and a much larger Arc. The result is that they need many more force fields and much higher micro to deal with the situation. Usually, even a good player won't notice he's fighting a battle on two fronts until one of them has collapsed.

  • 8
    is tzenes the 'Jon Skeet' of Gaming? [I mean seriously? Brinksmanship in Starcraft?!] Dec 20 '10 at 11:17
  • @GaiusSensei man this is the first inside joke i've seen involving two so websites Mar 3 '17 at 19:07

There are some ways to deal with mass sentries. You can use roaches and infestors which can move while burrowed to move under the force fields. Glings can be pretty effective too if you separate them from the rest of your army, you have to micro them to trap sentries with their own force fields.

The best way to deal with force fields is to improve your micro and to upgrade burrow to avoid being trapped.


Meta game has changed and many patches introduced as well. Brinksmanship as the the accepted answer has described doesn't really work. An average platinum player these days will see this as baiting and not care to use force fields until the zergling force is fully committed. Also, mutalisks do quite well against stalkers these days. Number for number, mutas can definitely take on stalkers despite their increased cost. Orrrr, you will be forcing your opponent to spend 150 / photon cannon as a static defense deterrent to mutalisks killing probes. Basically, mutas are immune to force field, do well against stalkers despite being "anti-air" and destroy other units like zealots and colossi which can't attack them. just gotta pick off the stalkers or other ground units 1 by 1 via vigilant micro when you see their army making a move. Stalkers are clumsy.

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.