Some of the skills from XCOM:Enemy Unknown keep the same names but have modified effects in the Enemy Within expansion.

This question is not asking about new features or abilities from Enemy Within. Rather, it aims to work towards a definitive list of the changes to old skills. I'll start a Community Wiki answer with those that I've spotted so far.

I'm not sure whether any of the old equipment or foundry projects has modified effects, but if so they would be good to include as well.

1 Answer 1



  • Close & Personal: Totally new skill by the same name as the old. "The first standard shot made within 4 tiles of the target does not cost an action". With that skill you will see an orange circle around each enemy. The soldier can enter that circle, shoot at the enemy, and then either take the second move or shoot again, this time also at another target. This skill cannot be combined with Run & Gun. After a standard shot within the orange circle, the second shot can be Rapid Fire, for a total of three shots in the turn. If Rapid Fire is used on the first shot, the turn will end.


  • HEAT Ammo: The damage increase against robotic enemies has been reduced from 100% to 50%.
  • Grenadier: In addition to allowing two grenades to be carried per inventory slot, this now gives frag, alien and needle grenades a +1 damage bonus.


  • Headshot: The extra damage done by Headshot now depends on the sniper's rank rather than the tech level of their weapon.
  • Squad Sight: Shots with squad sight can no longer crit, unless Headshot is used.
  • Snap Shot: Offensive Penalty reduced to -10 from -20.


  • Covering Fire: Now triggers before the overwatch target attacks, rather than after.
  • Smoke & Mirrors: Now gives two extra smoke grenades rather than one.
  • Deep Pockets: Deep pockets no longer gives an additional inventory slot. Instead, limited-used items carried by that squad member (such as medkits) get one more use than they otherwise would. By the way: A second inventory slot can now be unlocked for all soldiers with the Foundry project Tactical Rigging.
  • 1
    Tried out Close & Personal last night. Fantastic skill, now a really hard choice between that and Lightning Reflexes :-)
    – Flyto
    Commented Nov 18, 2013 at 10:33
  • Likewise with the new Covering Fire, it's actually a useful skill now. Commented Dec 30, 2013 at 7:54

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .