Melee weapons have two stats: Damage per swing and Swing speed. The meaning of damage per swing is fairly obvious, but what does swing speed measure? Is it time/swing (so a lower value is better), or swings/time (a higher value is better)?

  • You also want to look at the armor penetration of it; a weapon with 4 armor penetration and 30 damage is worst than a weapon with 8 armor penetration and 17 damage, so keep an eye on that as well.
    – user63293
    Dec 7, 2013 at 6:29

2 Answers 2


Higher value means more swings/shots/attacks per second, so higher value is better.

  • 1
    This depends ofcourse. if you have a high damage weapon with low swing speed it could be better then a weapon with faster swing speed but lower damage Dec 7, 2013 at 9:45
  • 1
    @SergeBekenkamp true, but assuming all else is equal, higher swing speed is better. Also, weapons with lower swing speeds might have a better reach, but that's unaccounted for in stats (at the moment)
    – toryan
    Dec 7, 2013 at 13:34
  • @SergeBekenkamp Given that weapon knockback is always the same, higher speed/lower damage is always better because it keeps mobs off you.
    – Fambida
    Dec 10, 2013 at 4:32

Having only played Starbound for a bit, I can not answer this 100%. But, looking at its brother, Terreria, higher swing speed would be better. Usually, the swing speed is related to how many swings per second, not the other way around.

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .