http://gtaforums.com/topic/194134-streamini/
If you open stream.ini, you'll see a tag indicating how much memory is
allocated to streaming content
I doubt you can achieve anything else than performance improvements by modifying the file. If you want to raise or remove some limits entirely, use Open Limit Adjuster mod. Variables:
Buildings
Buildings on the building pool
Building is anything placed by a IPL that is not a object (see Dummys or Objects to see what is a object)
Peds
Peds on the peds pool
Note this does not increase the amount of peds roaming, but increases the maximum number of peds can be created
Vehicles
Vehicles on the vehicles pool
Note this does not increase the amount of vehicles roaming, but increases the maximum number of vehicles can be created
Objects
Dynamic objects (i.e. registed in objects.dat) near/visible to the player
See also: Dummys
Dummys
Dynamic objects (i.e. registed in objects.dat) spawned at once in the entire world
PedIntelligence
Ped AI instances
**MUST** be the same value as Peds
ColModel [CanBeUnlimited]
Collision models loaded at once
Notice this is not the same as one .col file, .col files might be collision archives which contain many ColModels.
PtrNodeSingle [CanBeUnlimited]
Nodes for the pool of singly linked lists
Directly related to the amount of entities spawned in the world and values stored in quad trees.
PtrNodeDouble [CanBeUnlimited]
Nodes for the pool of double linked lists
Directly related to the amount of entities spawned in the world
PtrNode
Mix of PtrNodeSingle and PtrNodeDouble (see PtrNodeSingle and PtrNodeDouble)
EntryInfoNode [CanBeUnlimited]
Directly related to the amount of collidable entities spawned in the world
Task [CanBeUnlimited]
Running pedestrian tasks around the world
Event [CanBeUnlimited]
Events notification around the world (vehicles collided, etc)
PointRoute [CanBeUnlimited]
Related to AI routes (see scm command 05D7)
PatrolRoute [CanBeUnlimited]
Related to AI patrol routes (see scm command 0755)
NodeRoute [CanBeUnlimited]
Related to dynamic AI routes to go somewhere (for example, the command 05F5)
TaskAllocator [CanBeUnlimited]
Allocator of tasks to organized group of peds
PedAttractors [CanBeUnlimited]
Peds attracted to specific objects (e.g. ped using a cassino machine)
VehicleStructs [CanBeUnlimited]
Loaded vehicles models information.
Treadables
Animated buildings?
AudioScriptObj
Script sounds (see scm command 018D)
MatrixList [CanBeUnlimited]
Pool of transformation matrices, directly related to the amount of physical objects in the world
AlphaEntityList [CanBeUnlimited]
List of entities (non-vehicle) to be rendered that contains alpha components
VisibleEntityPtrs [CanBeUnlimited]
List of visible non-lod entities
VisibleLodPtrs [CanBeUnlimited]
List of visible lod entities
OutsideWorldWaterBlocks
Amount of blocks outside the world boundaries to be rendered
Fixes water flickering outside world bondaries
StreamingObjectInstancesList
List of streamed in entities RwObjects (dff models)
Fixes buildings flickering when seeing too many of them
AtomicModels [CanBeUnlimited]
Maximum amount of object definitions that aren't breakable (http://www.gtamodding.com/index.php?title=OBJS)
DamageAtomicModels [CanBeUnlimited]
Maximum amount of object definitions that are breakable (http://www.gtamodding.com/index.php?title=OBJS)
TimeModels [CanBeUnlimited]
Maximum amount of timed object definitions (http://www.gtamodding.com/index.php?title=TOBJ)
ClumpModels [CanBeUnlimited]
Maximum amount of hierarchical object definitions (http://www.gtamodding.com/wiki/HIER and http://www.gtamodding.com/wiki/ANIM)
VehicleModels [CanBeUnlimited]
Maximum amount of vehicle definitions (http://www.gtamodding.com/wiki/CARS_(IDE_Section))
PedModels [CanBeUnlimited]
Maximum amount of ped definitions (http://www.gtamodding.com/wiki/PEDS)
WeaponModels [CanBeUnlimited]
Maximum amount of weapon definitions (http://www.gtamodding.com/wiki/WEAP)
EntitiesPerIpl [CanBeUnlimited]
Maximum amount of instantiated entities (in INST section) from a single IPL file.
EntityIpl [CanBeUnlimited]
Maximum number of IPL files that creates entities.
StaticShadows
Maximum amount of static shadows
Coronas
Maximum amount of coronas
ScriptSearchLights
Maximum amount of searchlights that can be created with opcode 06B1
FrameLimit
By default this is set to 30, which is actually 25fps. For 60fps, the value is 105.
MemoryAvailable
Streaming memory available for streamed resources
memoru and devkit_memory
from13500
to99999
reduced lag significantly