I am trying to make a kit pvp map, and when players enter the game they are supposed to spawn on a floating platform, but they just spawn where they left the game last.

If a player dies they spawn at the right spot, but not when they enter the game.

Also, is there anyway to change the direction you point in when you spawn?

1 Answer 1

  1. Add a new objective that tracks when the game has been quit:

    /scoreboard objectives add GameQuit stat.leaveGame

  2. On a redstone block clock, have these two commands in this order:

    tp @a[score_GameQuit_min=1] X Y Z XROT YROT

    scoreboard players set @a[score_GameQuit_min=1] GameQuit 0

enter image description here

Replace X Y Z with the coordinates you want the player to log in on, and XROT YROT with the rotation you want them to log in on.

  • Thanks! Do I just build the picture exactly, commands and all, or otherwise? @colorfusion Sep 5, 2014 at 19:39
  • @ArtiSchmidt Building it exactly as pictured should work, although make sure to replace "X Y Z XROT YROT" with the coordinates and rotation you want. Also use F3 to make sure that positive X (east) is in the direction of the arrow on the picture.
    – SirBenet
    Sep 5, 2014 at 20:40
  • Ok, so build what it shows in the picture, but do I use the commands in the picture or in your answer? And all the command should have / in front of them right? @colorfusion Sep 6, 2014 at 0:01
  • @ArtiSchmidt The commands in the picture and in my answer are the same ones. Follow what I say in the answer: Run the add objective command, then build the clock (shown in the picture). A "/" doesn't matter in command blocks.
    – SirBenet
    Sep 6, 2014 at 13:27
  • I tried this but it doesn't seem to work. I made sure it was pointed towards positive x. I put the "new objective in a command block a few blocks away from the clock, was I supposed to put it in a command block? I'm new to this so I don't know a lot of things about it. By the way, I did use slashes in the command blocks. @colorfusion Sep 7, 2014 at 16:51

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